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- added new disability "Fear of heights"
- Fix: wrong backgrounds were filtered out when checking for personality/disability/traits git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2047,6 +2047,10 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
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{
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ubPoints = (ubPoints * 9) / 10;
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}
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else if ( DoesMercHaveDisability( this, AFRAID_OF_HEIGHTS ) && this->pathing.bLevel > 0 )
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{
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ubPoints = (ubPoints * 9) / 10;
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}
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}
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// Adjust APs due to drugs...
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@@ -9335,13 +9339,16 @@ void SOLDIERTYPE::BeginSoldierClimbUpRoof( void )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_NO_CLIMB] );
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return;
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}
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INT8 bNewDirection;
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UINT8 ubWhoIsThere;
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if ( is_client )
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, MPClientMessage[43] );
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return;//hayden disable climbing roof
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}
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INT8 bNewDirection;
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UINT8 ubWhoIsThere;
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if ( FindHeigherLevel( this, this->sGridNo, this->ubDirection, &bNewDirection ) && (this->pathing.bLevel == 0) )
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{
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if ( EnoughPoints( this, GetAPsToClimbRoof( this, FALSE ), 0, TRUE ) )
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@@ -9376,11 +9383,29 @@ void SOLDIERTYPE::BeginSoldierClimbUpRoof( void )
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else
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this->EVENT_InitNewSoldierAnim( CLIMBUPROOF, 0, FALSE );
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// Flugente: if we are afraid of heights, we complain
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if ( DoesMercHaveDisability( this, AFRAID_OF_HEIGHTS ) )
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{
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if ( !(this->usQuoteSaidFlags & SOLDIER_QUOTE_SAID_PERSONALITY) )
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{
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HandleMoraleEvent( this, MORALE_FEAR_OF_HEIGHTS, this->sSectorX, this->sSectorY, this->bSectorZ );
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TacticalCharacterDialogue( this, QUOTE_PERSONALITY_TRAIT );
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this->usQuoteSaidFlags |= SOLDIER_QUOTE_SAID_PERSONALITY;
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// Flugente: dynamic opinions
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HandleDynamicOpinionChange( this, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
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}
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// otherwise remove flag, so we'll complain every second time we climb roof
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else
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{
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this->usQuoteSaidFlags &= ~SOLDIER_QUOTE_SAID_PERSONALITY;
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}
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}
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this->InternalReceivingSoldierCancelServices( FALSE );
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this->InternalGivingSoldierCancelServices( FALSE );
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}
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}
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}
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else
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