move Ja 2 Libs.* to i18n

it has preprocessor silliness in it
This commit is contained in:
Marco Antonio J. Costa
2024-12-31 16:28:44 -03:00
parent 4d4e039da7
commit 3acd2cea97
4 changed files with 1 additions and 1 deletions
-1
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@@ -14,7 +14,6 @@ set(sgpSrc
"${CMAKE_CURRENT_SOURCE_DIR}/himage.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/impTGA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/input.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ja2 Libs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LibraryDataBase.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/line.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MemMan.cpp"
-60
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@@ -1,60 +0,0 @@
#include "LibraryDataBase.h"
LibraryInitHeader gGameLibaries[ ] =
{
//Library Name Can be Init at start
// on cd
{ "Data.slf", FALSE, TRUE },
{ "Editor.slf", FALSE, FALSE },
{ "Ambient.slf", FALSE, TRUE },
{ "Anims.slf", FALSE, TRUE },
{ "BattleSnds.slf", FALSE, TRUE },
{ "BigItems.slf", FALSE, TRUE },
{ "BinaryData.slf", FALSE, TRUE },
{ "Cursors.slf", FALSE, TRUE },
{ "Faces.slf", FALSE, TRUE },
{ "Fonts.slf", FALSE, TRUE },
{ "Interface.slf", FALSE, TRUE },
{ "Laptop.slf", FALSE, TRUE },
{ "Maps.slf", TRUE, TRUE },
{ "MercEdt.slf", FALSE, TRUE },
{ "Music.slf", TRUE, TRUE },
{ "Npc_Speech.slf", TRUE, TRUE },
{ "NpcData.slf", FALSE, TRUE },
{ "RadarMaps.slf", FALSE, TRUE },
{ "Sounds.slf", FALSE, TRUE },
{ "Speech.slf", TRUE, TRUE },
// { "TileCache.slf", FALSE, TRUE },
{ "TileSets.slf", TRUE, TRUE },
{ "LoadScreens.slf", TRUE, TRUE },
{ "Intro.slf", TRUE, TRUE },
#ifdef GERMAN
{ "German.slf", FALSE, TRUE },
#endif
#ifdef POLISH
{ "Polish.slf", FALSE, TRUE },
#endif
#ifdef DUTCH
{ "Dutch.slf", FALSE, TRUE },
#endif
#ifdef ITALIAN
{ "Italian.slf", FALSE, TRUE },
#endif
#ifdef RUSSIAN
{ "Russian.slf", FALSE, TRUE },
#endif
#ifdef FRENCH
{ "French.slf", FALSE, TRUE },
#endif
#ifdef CHINESE
{ "Chinese.slf", FALSE, TRUE },
#endif
};
-61
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@@ -1,61 +0,0 @@
#ifndef _JA2_LIBS_H_
#define _JA2_LIBS_H_
//enums used for accessing the libraries
enum
{
LIBRARY_DATA,
LIBRARY_EDITOR,
LIBRARY_AMBIENT,
LIBRARY_ANIMS,
LIBRARY_BATTLESNDS,
LIBRARY_BIGITEMS,
LIBRARY_BINARY_DATA,
LIBRARY_CURSORS,
LIBRARY_FACES,
LIBRARY_FONTS,
LIBRARY_INTERFACE,
LIBRARY_LAPTOP,
LIBRARY_MAPS,
LIBRARY_MERCEDT,
LIBRARY_MUSIC,
LIBRARY_NPC_SPEECH,
LIBRARY_NPC_DATA,
LIBRARY_RADAR_MAPS,
LIBRARY_SOUNDS,
LIBRARY_SPEECH,
// LIBRARY_TILE_CACHE,
LIBRARY_TILESETS,
LIBRARY_LOADSCREENS,
LIBRARY_INTRO,
#ifdef GERMAN
LIBRARY_GERMAN_DATA,
#endif
#ifdef DUTCH
LIBRARY_DUTCH_DATA,
#endif
#ifdef POLISH
LIBRARY_POLISH_DATA,
#endif
#ifdef ITALIAN
LIBRARY_ITALIAN_DATA,
#endif
#ifdef RUSSIAN
LIBRARY_RUSSIAN_DATA,
#endif
#ifdef FRENCH
LIBRARY_FRENCH_DATA,
#endif
NUMBER_OF_LIBRARIES
};
#endif