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Feature improvement: allow accessing other merc inventories when ACCESS_OTHER_MERC_INVENTORIES is TRUE. Even works with dying mercs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3088,7 +3088,12 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
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if (fStealing)
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{
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// Calculate the possible chance to steal!
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if ( AM_A_ROBOT( pTargetSoldier ) || TANK( pTargetSoldier ) || CREATURE_OR_BLOODCAT( pTargetSoldier ) || TANK( pTargetSoldier ) || (SOLDIER_CLASS_MILITIA(pTargetSoldier->ubSoldierClass) && (gGameExternalOptions.ubMilitiaDropEquipment != 2)) ) // added militia here - SANDRO
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// Flugente: if we are on the same team, allow guaranteed full access
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if ( gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam )
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{
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iHitChance = 100;
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}
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else if ( AM_A_ROBOT( pTargetSoldier ) || TANK( pTargetSoldier ) || CREATURE_OR_BLOODCAT( pTargetSoldier ) || TANK( pTargetSoldier ) || (SOLDIER_CLASS_MILITIA(pTargetSoldier->ubSoldierClass) && (gGameExternalOptions.ubMilitiaDropEquipment != 2)) ) // added militia here - SANDRO
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{
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iHitChance = 0;
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}
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@@ -3182,7 +3187,8 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
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// WDS 07/19/2008 - Random number use fix
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// Do we have the chance to steal more than 1 item?
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// SANDRO - taking items from collapsed soldiers is treated differently
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if (( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
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// Flugente: if we are on the same team, allow guaranteed full access
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if ( (gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam ) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
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{
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// first, charge extra Aps, because it's difficlut to pickup from other soldier
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if (gGameExternalOptions.fEnhancedCloseCombatSystem)
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