diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index 7c3eadc52..b531ab804 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -12751,6 +12751,11 @@ void SOLDIERTYPE::EVENT_SoldierBeginBladeAttack( INT32 sGridNo, UINT8 ubDirectio usForceAnimState = INVALID_ANIMATION; // CHANGE TO ANIMATION + // sevenfm: initialize attack data + this->sTargetGridNo = sGridNo; + this->bTargetLevel = this->pathing.bLevel; // melee attacks don't work between levels + this->ubTargetID = WhoIsThere2(sGridNo, this->bTargetLevel); + // DETERMINE ANIMATION TO PLAY // LATER BASED ON IF TAREGT KNOWS OF US, STANCE, ETC // GET POINTER TO TAREGT @@ -12934,11 +12939,6 @@ void SOLDIERTYPE::EVENT_SoldierBeginBladeAttack( INT32 sGridNo, UINT8 ubDirectio } } } - - // SET TARGET GRIDNO - this->sTargetGridNo = sGridNo; - this->bTargetLevel = this->pathing.bLevel; - this->ubTargetID = WhoIsThere2( sGridNo, this->bTargetLevel ); }