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https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Fix problems with missing tile effect in places such as Alma and Tixa underground
Also fixes potential problem with buffer overruns git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1041,10 +1041,12 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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INT32 cnt;
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INT16 sShiftX, sShiftY;
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INT32 uiCountY;
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UINT32 uiDestPitchBYTES;
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GetCurrentVideoSettings( &usWidth, &usHeight, &ubBitDepth );
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usHeight=(gsVIEWPORT_WINDOW_END_Y - gsVIEWPORT_WINDOW_START_Y );
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uiDestPitchBYTES = (usWidth * ubBitDepth) / 8;
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// pSource = gpFrameBuffer;
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// pDest = gpFrameBuffer;
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@@ -1093,10 +1095,10 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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// memset z-buffer
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for(uiCountY = gsVIEWPORT_WINDOW_START_Y; uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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sScrollXIncrement*2);
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}
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}
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StripRegions[ 0 ].right =(INT16)(gsVIEWPORT_START_X+sScrollXIncrement);
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usMouseXPos += sScrollXIncrement;
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@@ -1134,7 +1136,7 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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// memset z-buffer
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for(uiCountY= gsVIEWPORT_WINDOW_START_Y; uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280) + ( ( gsVIEWPORT_END_X - sScrollXIncrement ) * 2 ), 0,
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES) + ( ( gsVIEWPORT_END_X - sScrollXIncrement ) * 2 ), 0,
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sScrollXIncrement*2);
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}
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@@ -1176,8 +1178,8 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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for(uiCountY=sScrollYIncrement-1+gsVIEWPORT_WINDOW_START_Y; uiCountY >= gsVIEWPORT_WINDOW_START_Y; uiCountY--)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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2280);
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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uiDestPitchBYTES);
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}
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//for(uiCountY=usHeight-1; uiCountY >= sScrollYIncrement; uiCountY--)
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@@ -1217,8 +1219,8 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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// Zero out z
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for(uiCountY=(gsVIEWPORT_WINDOW_END_Y - sScrollYIncrement ); uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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2280);
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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uiDestPitchBYTES);
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}
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//for(uiCountY=0; uiCountY < (usHeight-sScrollYIncrement); uiCountY++)
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@@ -1259,14 +1261,14 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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// memset z-buffer
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for(uiCountY=gsVIEWPORT_WINDOW_START_Y; uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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sScrollXIncrement*2);
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}
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for(uiCountY=gsVIEWPORT_WINDOW_START_Y + sScrollYIncrement-1; uiCountY >= gsVIEWPORT_WINDOW_START_Y; uiCountY--)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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2280);
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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uiDestPitchBYTES);
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}
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@@ -1304,13 +1306,13 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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// memset z-buffer
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for(uiCountY=gsVIEWPORT_WINDOW_START_Y; uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280) + ( ( gsVIEWPORT_END_X - sScrollXIncrement ) * 2 ), 0,
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES) + ( ( gsVIEWPORT_END_X - sScrollXIncrement ) * 2 ), 0,
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sScrollXIncrement*2);
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}
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for(uiCountY=gsVIEWPORT_WINDOW_START_Y + sScrollYIncrement-1; uiCountY >= gsVIEWPORT_WINDOW_START_Y; uiCountY--)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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2280);
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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uiDestPitchBYTES);
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}
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@@ -1348,14 +1350,14 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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// memset z-buffer
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for(uiCountY=gsVIEWPORT_WINDOW_START_Y; uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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sScrollXIncrement*2);
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}
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for(uiCountY=(gsVIEWPORT_WINDOW_END_Y - sScrollYIncrement); uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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2280);
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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uiDestPitchBYTES);
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}
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@@ -1395,13 +1397,13 @@ void ScrollJA2Background(UINT32 uiDirection, INT16 sScrollXIncrement, INT16 sScr
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// memset z-buffer
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for(uiCountY=gsVIEWPORT_WINDOW_START_Y; uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280) + ( ( gsVIEWPORT_END_X - sScrollXIncrement ) * 2 ), 0,
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES) + ( ( gsVIEWPORT_END_X - sScrollXIncrement ) * 2 ), 0,
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sScrollXIncrement*2);
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}
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for(uiCountY=(gsVIEWPORT_WINDOW_END_Y - sScrollYIncrement); uiCountY < gsVIEWPORT_WINDOW_END_Y; uiCountY++)
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{
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memset((UINT8 *)gpZBuffer+(uiCountY*2280), 0,
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2280);
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memset((UINT8 *)gpZBuffer+(uiCountY*uiDestPitchBYTES), 0,
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uiDestPitchBYTES);
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}
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