Fix problems with missing tile effect in places such as Alma and Tixa underground

Also fixes potential problem with buffer overruns


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-07-25 09:24:27 +00:00
parent b24712f2b6
commit 3b4f77b012
4 changed files with 46 additions and 29 deletions
+1 -1
View File
@@ -144,7 +144,7 @@ void WorldHideTrees( );
void WorldShowTrees( );
BOOLEAN IsTileRedundent( UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
BOOLEAN IsTileRedundent( UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
//this is found in editscreen.c
//Andrew, you had worldman.c checked out at the time, so I stuck it here.