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https://github.com/1dot13/source.git
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added some items to the game:
item 567 .45 Winchester Magnum magazine item 568 .45 Winchester Magnum HP magazine item 569 .45 Winchester Magnum AP magazine item 766 Automag IV pistol item 767 LAR Grizzly .45 WM pistol item 768 Wildey Survivor pistol item 920 M203 CLS grenade launcher git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@598 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -9679,6 +9679,111 @@
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>766</uiIndex>
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<szWeaponName>Automag IV</szWeaponName>
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<ubWeaponClass>1</ubWeaponClass>
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<ubWeaponType>1</ubWeaponType>
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<ubCalibre>37</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>10</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>28</ubImpact>
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<ubDeadliness>18</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>7</ubMagSize>
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<usRange>140</usRange>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>75</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>420</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>5</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>767</uiIndex>
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<szWeaponName>LAR Grizzly .45 WM</szWeaponName>
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<ubWeaponClass>1</ubWeaponClass>
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<ubWeaponType>1</ubWeaponType>
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<ubCalibre>37</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>10</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>28</ubImpact>
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<ubDeadliness>18</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubMagSize>7</ubMagSize>
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<usRange>140</usRange>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>75</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>420</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>5</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>768</uiIndex>
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<szWeaponName>Wildey Survivor</szWeaponName>
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<ubWeaponClass>1</ubWeaponClass>
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<ubWeaponType>1</ubWeaponType>
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<ubCalibre>37</ubCalibre>
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<ubReadyTime>0</ubReadyTime>
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<ubShotsPer4Turns>10</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>23</ubBulletSpeed>
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<ubImpact>29</ubImpact>
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<ubDeadliness>19</ubDeadliness>
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<bAccuracy>-1</bAccuracy>
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<ubMagSize>7</ubMagSize>
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<usRange>170</usRange>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>75</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>420</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>100</sReloadSound>
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<sLocknLoadSound>106</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>5</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>4</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>901</uiIndex>
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<szWeaponName>Commando Mortar</szWeaponName>
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@@ -10327,4 +10432,40 @@
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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<WEAPON>
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<uiIndex>920</uiIndex>
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<szWeaponName>M203 CLS</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubWeaponType>0</ubWeaponType>
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<ubCalibre>0</ubCalibre>
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<ubReadyTime>2</ubReadyTime>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>35</ubDeadliness>
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<bAccuracy>4</bAccuracy>
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<ubMagSize>1</ubMagSize>
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<usRange>350</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>20</ubAttackVolume>
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<ubHitVolume>10</ubHitVolume>
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<sSound>402</sSound>
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<sBurstSound>0</sBurstSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>0</sReloadSound>
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<sLocknLoadSound>0</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<bBurstAP>0</bBurstAP>
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<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
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<APsToReload>6</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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</WEAPONLIST>
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