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- Prisoner system can now be correctly turned off.
- improved handcuffing checks git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5477,6 +5477,9 @@ extern INT32 giReinforcementPool;
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// handle processing of prisoners
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void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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{
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if ( !gGameExternalOptions.fAllowPrisonerSystem )
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return;
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// Is there a prison in this sector?
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UINT16 prisonerbaselimit = 0;
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for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; ++cnt)
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@@ -5698,6 +5701,9 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
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// Flugente: prisons can riot if there aren't enough guards around
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void HandlePrison( INT16 sMapX, INT16 sMapY, INT8 bZ )
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{
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if ( !gGameExternalOptions.fAllowPrisonerSystem )
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return;
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BOOLEAN fBeginRiot = FALSE;
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// Is there a prison in this sector?
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