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- Prisoner system can now be correctly turned off.
- improved handcuffing checks git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -899,7 +899,7 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
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}
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// Flugente: if we see one of our buddies in handcuffs, its a clear sign of enemy activity!
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if ( pSoldier->bTeam == ENEMY_TEAM )
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if ( gGameExternalOptions.fAllowPrisonerSystem && pSoldier->bTeam == ENEMY_TEAM )
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{
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UINT8 ubPerson = GetClosestFlaggedSoldierID( pSoldier, 10, ENEMY_TEAM, SOLDIER_POW );
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@@ -1473,7 +1473,7 @@ INT8 DecideActionYellow(SOLDIERTYPE *pSoldier)
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}
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// Flugente: if we see one of our buddies in handcuffs, its a clear sign of enemy activity!
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if ( pSoldier->bTeam == ENEMY_TEAM )
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if ( gGameExternalOptions.fAllowPrisonerSystem && pSoldier->bTeam == ENEMY_TEAM )
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{
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UINT8 ubPerson = GetClosestFlaggedSoldierID( pSoldier, 10, ENEMY_TEAM, SOLDIER_POW );
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