New ability: a disguised spy can distract unalerted enemies, making it easier to sneak by.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20228&goto=352562&#msg_352562

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-25 19:07:31 +00:00
parent c8e9a3fb8e
commit 3bbdd4a23a
22 changed files with 339 additions and 20 deletions
+2
View File
@@ -923,6 +923,8 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost, UINT8 ub
// if we are temporarily overt
if ( pSoldier->usSoldierFlagMask & SOLDIER_COVERT_TEMPORARY_OVERT && pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_COVERTOPS_TEMPORARYOVERT_APS] > 0 )
pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_COVERTOPS_TEMPORARYOVERT_APS] = max( 0, (INT16)(pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_COVERTOPS_TEMPORARYOVERT_APS] - sAPCost) );
pSoldier->StopChatting();
}
// in real time, there IS no AP cost, (only breath cost)