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New ability: a disguised spy can distract unalerted enemies, making it easier to sneak by.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20228&goto=352562&#msg_352562 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4013,6 +4013,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"What do you want to do?",
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L"Demand surrender",
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L"Offer surrender",
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L"Distract",
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L"Talk",
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// added by sevenfm: disarm messagebox options, messages when arming wrong bomb
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@@ -4048,6 +4049,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Improve gear",
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L"%s changed %s for superior version",
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L"%s picked up %s",
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L"%s has stopped chatting with %s",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -11362,4 +11365,70 @@ STR16 szIntelText[] =
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L"%s has been discovered, going to sector!",
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};
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STR16 szChatTextSpy[] =
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{
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L"... so imagine my surprise when suddenly...",
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L"... and did I ever tell you the story of that one time...",
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L"... so, in conclusion, the colonel decided...",
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L"... tell you, they did not see that coming...",
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L"... so, without further consideration...",
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L"... but then SHE said...",
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L"... and, speaking of llamas...",
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L"... there I was, in the middle of the dustbowl, when...",
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L"... and let me tell, those things chafe...",
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L"... you should have seen his face...",
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L"... which wasn't the last of what we saw of them...",
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L"... which reminds me, my grandmother used to say...",
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L"... who, by the way, is a total berk...",
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L"... also, the roots were off by a margin...",
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L"... and I was like, 'Back off, heathen!'...",
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L"... at that point the vicars were in oben rebellion...",
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L"... not that I would've minded, you know, but...",
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L"... if not for that ridiculous hat...",
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L"... besides, it wasn't his favourite leg anyway...",
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L"... even though the ships were still watertight...",
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L"... aside from the fact that giraffes can't do that...",
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L"... totally wasted that fork, mind you...",
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L"... and no bakery in sight. After that...",
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L"... even though regulations are clear in that regard...",
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};
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STR16 szChatTextEnemy[] =
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{
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L"Whoa. I had no idea!",
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L"Really?",
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L"Uhhhh....",
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L"Well... you see, uhh...",
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L"I am not entirely sure that...",
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L"I... well...",
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L"If I could just...",
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L"But...",
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L"I don't mean to intrude, but...",
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L"Really? I had no idea!",
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L"What? All of it?",
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L"No way!",
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L"Haha!",
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L"Whoa, the guys are not going to believe me!",
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L"... yeah, just...",
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L"That's just like the gypsy woman said!",
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L"... yeah, is that why...",
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L"... hehe, talk about refurbishing...",
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L"... yeah, I guess...",
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L"Wait. What?",
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L"... wouldn't have minded seeing that...",
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L"... now that you mention it...",
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L"... but where did all the chalk go...",
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L"... had never even considered that...",
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};
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#endif //ENGLISH
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