New ability: a disguised spy can distract unalerted enemies, making it easier to sneak by.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20228&goto=352562&#msg_352562

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-02-25 19:07:31 +00:00
parent c8e9a3fb8e
commit 3bbdd4a23a
22 changed files with 339 additions and 20 deletions
+4
View File
@@ -30,6 +30,7 @@
#include "Tactical Placement GUI.h"//dnl ch45 071009
#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
#include "World Items.h"//dnl ch77 191113
#include "Overhead.h" // added by Flugente
#endif
#include "SaveLoadScreen.h"
@@ -410,6 +411,9 @@ void GameLoop(void)
// Flugente: dynamic opinions: Dialogue Boxes need to be refreshed
RefreshBoxes( );
// Flugente:disguised mercs can distract enemies by talking to them. In order to display that, we sometimes display excerpts of their 'chats'
CheckChatPartners();
//DEBUG MODE : DEBUG RENDER ENTRY : point to drop in debugging render code
if( (gGameSettings.fOptions[TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE]) || (JA2BETAVERSION_FLAG))