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several fixes (by Ocular)
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336357/[PATCH]_Minor_bug_fixes#Post336357 - wrong calculation for gear AP bonus - wrong display for max health damage - wrong use of TRAIN_MILITIA_MODIFIER modifier - wrong calculation for breath regeneration with unused AP git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7542,7 +7542,7 @@ INT16 GetTownTrainPtsForCharacter( SOLDIERTYPE *pTrainer, UINT16 *pusMaxPts )
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// check for teaching bonuses
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if( gGameOptions.fNewTraitSystem ) // old/new traits - SANDRO
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{
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sTrainingBonus -= gSkillTraitValues.bSpeedModifierTrainingMilitia; // penalty for untrained mercs
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sTrainingBonus += gSkillTraitValues.bSpeedModifierTrainingMilitia; // penalty for untrained mercs
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// bonus for teching trait
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if ( HAS_SKILL_TRAIT( pTrainer, TEACHING_NT) )
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