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several fixes (by Ocular)
http://www.ja-galaxy-forum.com/ubbthreads.php/topics/336357/[PATCH]_Minor_bug_fixes#Post336357 - wrong calculation for gear AP bonus - wrong display for max health damage - wrong use of TRAIN_MILITIA_MODIFIER modifier - wrong calculation for breath regeneration with unused AP git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9934,7 +9934,7 @@ INT32 BulletImpact( SOLDIERTYPE *pFirer, BULLET *pBullet, SOLDIERTYPE * pTarget,
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if (pTarget->name[0] && pTarget->bVisible == TRUE)
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{
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// make stat RED for a while...
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pTarget->timeChanges.uiChangeDexterityTime = GetJA2Clock();
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pTarget->timeChanges.uiChangeHealthTime = GetJA2Clock();
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pTarget->usValueGoneUp &= ~( HEALTH_INCREASE );
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if (bStatLoss == 1)
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