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Set SIDE_FACING_DIVISOR = 1.0 by default.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2648 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -147,7 +147,7 @@ SCOPE_EFFECTIVENESS_MINIMUM_SNIPER = 100
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; to the shooter. This is to account for a visual error in the NCTH system. The
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; to the shooter. This is to account for a visual error in the NCTH system. The
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; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy
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; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy
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; to hit a target from the side as from head on, just set this value to 1.0
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; to hit a target from the side as from head on, just set this value to 1.0
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SIDE_FACING_DIVISOR = 2.0
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SIDE_FACING_DIVISOR = 1.0
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; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
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; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
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; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
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; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
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@@ -147,7 +147,7 @@ SCOPE_EFFECTIVENESS_MINIMUM_SNIPER = 100
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; to the shooter. This is to account for a visual error in the NCTH system. The
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; to the shooter. This is to account for a visual error in the NCTH system. The
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; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy
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; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy
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; to hit a target from the side as from head on, just set this value to 1.0
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; to hit a target from the side as from head on, just set this value to 1.0
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SIDE_FACING_DIVISOR = 2.0
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SIDE_FACING_DIVISOR = 1.0
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; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
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; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
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; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
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; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
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@@ -145,7 +145,7 @@ SCOPE_EFFECTIVENESS_MINIMUM_SNIPER = 100
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; to the shooter. This is to account for a visual error in the NCTH system. The
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; to the shooter. This is to account for a visual error in the NCTH system. The
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; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy
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; Valid range for this divisor is 1.0 - 10.0. If you don't think it should be as easy
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; to hit a target from the side as from head on, just set this value to 1.0
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; to hit a target from the side as from head on, just set this value to 1.0
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SIDE_FACING_DIVISOR = 2.0
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SIDE_FACING_DIVISOR = 1.0
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; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
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; This is the basic chance PER SHOT to lose 1 point of weapon condition with each
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; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
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; bullet fired. The formula for this chance is 1 in BASE_DEPRECIATE_CHANCE, so higher
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