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Cleaned up attachment removal code
Fixed rare issue with squads and movement groups not being defined at game start. Fixed wrong type declarations in header files git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1010,9 +1010,6 @@ OBJECTTYPE* StackedObjectData::GetAttachmentAtIndex(UINT8 index)
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if (iter != attachments.end()) {
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OBJECTTYPE * attachment = &(*iter);
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if (attachment->usItem > 0 && (attachment->ubNumberOfObjects != 1 || attachment->usItem > MAXITEMS || attachment->ubMission != 0) ) {
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__debugbreak();
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}
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return attachment;
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}
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return 0;
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