Cleaned up attachment removal code

Fixed rare issue with squads and movement groups not being defined at game start.
Fixed wrong type declarations in header files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-06-12 17:09:25 +00:00
parent 5d6de52be9
commit 3c4da04532
10 changed files with 65 additions and 74 deletions
-3
View File
@@ -1010,9 +1010,6 @@ OBJECTTYPE* StackedObjectData::GetAttachmentAtIndex(UINT8 index)
if (iter != attachments.end()) {
OBJECTTYPE * attachment = &(*iter);
if (attachment->usItem > 0 && (attachment->ubNumberOfObjects != 1 || attachment->usItem > MAXITEMS || attachment->ubMission != 0) ) {
__debugbreak();
}
return attachment;
}
return 0;