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Cleaned up attachment removal code
Fixed rare issue with squads and movement groups not being defined at game start. Fixed wrong type declarations in header files git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1655,7 +1655,8 @@ BOOLEAN DoesVehicleExistInSquad( INT8 bSquadValue )
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void CheckSquadMovementGroups( void )
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{
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INT32 iSquad;
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INT32 iSquad;
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INT8 iSoldier;
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GROUP * pGroup;
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for( iSquad = 0; iSquad < NUMBER_OF_SQUADS; iSquad++ )
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@@ -1671,5 +1672,13 @@ void CheckSquadMovementGroups( void )
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Assert( pGroup );
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pGroup->fPersistant = TRUE;
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}
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// Bob: propagate the group id to the squad members
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for (INT8 iSoldier = 0; iSoldier < NUMBER_OF_SOLDIERS_PER_SQUAD; iSoldier++) {
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if (Squad[iSquad][iSoldier] != NULL)
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{
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Squad[iSquad][iSoldier]->ubGroupID = pGroup->ubGroupID;
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}
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}
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}
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}
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