Cleaned up attachment removal code

Fixed rare issue with squads and movement groups not being defined at game start.
Fixed wrong type declarations in header files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-06-12 17:09:25 +00:00
parent 5d6de52be9
commit 3c4da04532
10 changed files with 65 additions and 74 deletions
+10 -1
View File
@@ -1655,7 +1655,8 @@ BOOLEAN DoesVehicleExistInSquad( INT8 bSquadValue )
void CheckSquadMovementGroups( void )
{
INT32 iSquad;
INT32 iSquad;
INT8 iSoldier;
GROUP * pGroup;
for( iSquad = 0; iSquad < NUMBER_OF_SQUADS; iSquad++ )
@@ -1671,5 +1672,13 @@ void CheckSquadMovementGroups( void )
Assert( pGroup );
pGroup->fPersistant = TRUE;
}
// Bob: propagate the group id to the squad members
for (INT8 iSoldier = 0; iSoldier < NUMBER_OF_SOLDIERS_PER_SQUAD; iSoldier++) {
if (Squad[iSquad][iSoldier] != NULL)
{
Squad[iSquad][iSoldier]->ubGroupID = pGroup->ubGroupID;
}
}
}
}