Cleaned up attachment removal code

Fixed rare issue with squads and movement groups not being defined at game start.
Fixed wrong type declarations in header files

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
TheBob
2017-06-12 17:09:25 +00:00
parent 5d6de52be9
commit 3c4da04532
10 changed files with 65 additions and 74 deletions
+5 -1
View File
@@ -2038,7 +2038,11 @@ BOOLEAN GetOverheadMouseGridNo( INT32 *psGridNo )
GetFromAbsoluteScreenXYWorldXY( (INT32 *)&uiCellX, (INT32 *)&uiCellY, sWorldScreenX, sWorldScreenY );
// Get gridNo
(*psGridNo ) = MAPROWCOLTOPOS( ( uiCellY / CELL_Y_SIZE ), ( uiCellX / CELL_X_SIZE ) );
(*psGridNo) = MAPROWCOLTOPOS( ( uiCellY / CELL_Y_SIZE ), ( uiCellX / CELL_X_SIZE ) );
if ((*psGridNo) == -1) {
return(FALSE);
}
// Adjust for height.....
sWorldScreenY = sWorldScreenY + gpWorldLevelData[ (*psGridNo) ].sHeight;