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Cleaned up attachment removal code
Fixed rare issue with squads and movement groups not being defined at game start. Fixed wrong type declarations in header files git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2038,7 +2038,11 @@ BOOLEAN GetOverheadMouseGridNo( INT32 *psGridNo )
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GetFromAbsoluteScreenXYWorldXY( (INT32 *)&uiCellX, (INT32 *)&uiCellY, sWorldScreenX, sWorldScreenY );
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// Get gridNo
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(*psGridNo ) = MAPROWCOLTOPOS( ( uiCellY / CELL_Y_SIZE ), ( uiCellX / CELL_X_SIZE ) );
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(*psGridNo) = MAPROWCOLTOPOS( ( uiCellY / CELL_Y_SIZE ), ( uiCellX / CELL_X_SIZE ) );
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if ((*psGridNo) == -1) {
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return(FALSE);
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}
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// Adjust for height.....
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sWorldScreenY = sWorldScreenY + gpWorldLevelData[ (*psGridNo) ].sHeight;
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