-stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-07-28 15:11:07 +00:00
parent bc412304e5
commit 3c88da4e03
4 changed files with 23 additions and 6 deletions
+6 -4
View File
@@ -7086,14 +7086,16 @@ void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier)
if ( oldCamo != newCamo )
{
pSoldier->wornCamo = newCamo;
if ( pSoldier->bInSector)
CreateSoldierPalettes( pSoldier );
fInterfacePanelDirty = DIRTYLEVEL2;
if ( newCamo > oldCamo && pSoldier->bTeam == OUR_TEAM )
DoMercBattleSound( pSoldier, BATTLE_SOUND_COOL1 );
}
//Madd: do this regardless of camo. This will need to be called to do custom part colours and new overlays anyway.
if ( pSoldier->bInSector)
CreateSoldierPalettes( pSoldier );
fInterfacePanelDirty = DIRTYLEVEL2;
}
UINT16 GetFirstExplosiveOfType(UINT16 expType)