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-stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+6
-4
@@ -7086,14 +7086,16 @@ void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier)
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if ( oldCamo != newCamo )
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{
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pSoldier->wornCamo = newCamo;
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if ( pSoldier->bInSector)
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CreateSoldierPalettes( pSoldier );
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fInterfacePanelDirty = DIRTYLEVEL2;
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if ( newCamo > oldCamo && pSoldier->bTeam == OUR_TEAM )
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DoMercBattleSound( pSoldier, BATTLE_SOUND_COOL1 );
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}
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//Madd: do this regardless of camo. This will need to be called to do custom part colours and new overlays anyway.
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if ( pSoldier->bInSector)
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CreateSoldierPalettes( pSoldier );
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fInterfacePanelDirty = DIRTYLEVEL2;
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}
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UINT16 GetFirstExplosiveOfType(UINT16 expType)
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