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-stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -705,6 +705,11 @@ BOOLEAN CreateCorpsePalette( ROTTING_CORPSE *pCorpse )
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strcpy( zColFilename, "ANIMS\\camo.COL" );
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bBodyTypePalette = 1;
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}
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else if ( pCorpse->def.usFlags & ROTTING_CORPSE_USE_STEALTH_PALETTE )
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{
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strcpy( zColFilename, "ANIMS\\stealth.col" );
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bBodyTypePalette = 1;
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}
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if ( bBodyTypePalette == -1 )
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{
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@@ -790,7 +795,11 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
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SET_PALETTEREP_ID ( Corpse.SkinPal, pSoldier->SkinPal );
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SET_PALETTEREP_ID ( Corpse.PantsPal, pSoldier->PantsPal );
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if ( pSoldier->bCamo != 0 )
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if ( GetWornStealth(pSoldier) >= 50 )
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{
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Corpse.usFlags |= ROTTING_CORPSE_USE_STEALTH_PALETTE;
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}
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else if ( pSoldier->bCamo >= 50 )
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{
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Corpse.usFlags |= ROTTING_CORPSE_USE_CAMMO_PALETTE;
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}
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