-stealth colouring added to code - shows up when stealthbonus is >= 50 - stealth colour has priority over camo colour

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-07-28 15:11:07 +00:00
parent bc412304e5
commit 3c88da4e03
4 changed files with 23 additions and 6 deletions
+10 -1
View File
@@ -705,6 +705,11 @@ BOOLEAN CreateCorpsePalette( ROTTING_CORPSE *pCorpse )
strcpy( zColFilename, "ANIMS\\camo.COL" );
bBodyTypePalette = 1;
}
else if ( pCorpse->def.usFlags & ROTTING_CORPSE_USE_STEALTH_PALETTE )
{
strcpy( zColFilename, "ANIMS\\stealth.col" );
bBodyTypePalette = 1;
}
if ( bBodyTypePalette == -1 )
{
@@ -790,7 +795,11 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
SET_PALETTEREP_ID ( Corpse.SkinPal, pSoldier->SkinPal );
SET_PALETTEREP_ID ( Corpse.PantsPal, pSoldier->PantsPal );
if ( pSoldier->bCamo != 0 )
if ( GetWornStealth(pSoldier) >= 50 )
{
Corpse.usFlags |= ROTTING_CORPSE_USE_STEALTH_PALETTE;
}
else if ( pSoldier->bCamo >= 50 )
{
Corpse.usFlags |= ROTTING_CORPSE_USE_CAMMO_PALETTE;
}