diff --git a/Init.cpp b/Init.cpp
index 56624f2e..4e3baa20 100644
--- a/Init.cpp
+++ b/Init.cpp
@@ -1136,14 +1136,6 @@ if ( ReadXMLEmail == TRUE )
}
#endif
-// WANNE: The file "TableData/Text/TacticalMessages.xml" is not yet used
-#if 0
- strcpy(fileName, directoryName);
- strcat(fileName, TEXTFILENAME);
- DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
- SGP_THROW_IFFALSE(ReadInLanguageLocation(fileName,FALSE,zlanguageText,0), TEXTFILENAME);
-#endif
-
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
diff --git a/Tactical/XML.h b/Tactical/XML.h
index 75056e77..4018e6e5 100644
--- a/Tactical/XML.h
+++ b/Tactical/XML.h
@@ -61,23 +61,21 @@ typedef PARSE_STAGE;
#define COMPATIBLEFACEITEMSFILENAME "Items\\CompatibleFaceItems.xml"
#define MERGESFILENAME "Items\\Merges.xml"
#define ATTACHMENTCOMBOMERGESFILENAME "Items\\AttachmentComboMerges.xml"
-// HEADROCK HAM 5: Item Transformations Filename
#define ITEMTRANSFORMATIONSFILENAME "Items\\Item_Transformations.xml"
#define MAGAZINESFILENAME "Items\\Magazines.xml"
#define ARMOURSFILENAME "Items\\Armours.xml"
#define EXPLOSIVESFILENAME "Items\\Explosives.xml"
#define DRUGSFILENAME "Items\\Drugs.xml"
#define FOODFILENAME "Items\\Food.xml"
-#define MERCHANTSFILENAME "NPCInventory\\Merchants.xml"
#define CLOTHESFILENAME "Items\\Clothes.xml"
#define RANDOMITEMFILENAME "Items\\RandomItem.xml"
#define AMMOFILENAME "Items\\AmmoStrings.xml"
#define AMMOTYPESFILENAME "Items\\AmmoTypes.xml"
#define INCOMPATIBLEATTACHMENTSFILENAME "Items\\IncompatibleAttachments.xml"
#define ATTACHMENTSLOTSFILENAME "Items\\AttachmentSlots.xml"
-#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
+#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
+#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
-// Flugente: added new gun and item choices for different soldier classes
#define ENEMYGUNCHOICESFILENAME "Inventory\\EnemyGunChoices.xml" // default selection
#define GUNCHOICESFILENAME_ENEMY_ADMIN "Inventory\\GunChoices_Enemy_Admin.xml"
#define GUNCHOICESFILENAME_ENEMY_REGULAR "Inventory\\GunChoices_Enemy_Regular.xml"
@@ -85,7 +83,6 @@ typedef PARSE_STAGE;
#define GUNCHOICESFILENAME_MILITIA_GREEN "Inventory\\GunChoices_Militia_Green.xml"
#define GUNCHOICESFILENAME_MILITIA_REGULAR "Inventory\\GunChoices_Militia_Regular.xml"
#define GUNCHOICESFILENAME_MILITIA_ELITE "Inventory\\GunChoices_Militia_Elite.xml"
-
#define ENEMYITEMCHOICESFILENAME "Inventory\\EnemyItemChoices.xml" // default selection
#define ITEMCHOICESFILENAME_ENEMY_ADMIN "Inventory\\ItemChoices_Enemy_Admin.xml"
#define ITEMCHOICESFILENAME_ENEMY_REGULAR "Inventory\\ItemChoices_Enemy_Regular.xml"
@@ -93,19 +90,21 @@ typedef PARSE_STAGE;
#define ITEMCHOICESFILENAME_MILITIA_GREEN "Inventory\\ItemChoices_Militia_Green.xml"
#define ITEMCHOICESFILENAME_MILITIA_REGULAR "Inventory\\ItemChoices_Militia_Regular.xml"
#define ITEMCHOICESFILENAME_MILITIA_ELITE "Inventory\\ItemChoices_Militia_Elite.xml"
-
-// CHRISL:
-#define LOADBEARINGEQUIPMENTFILENAME "Items\\LoadBearingEquipment.xml"
+#define IMPITEMCHOICESFILENAME "Inventory\\IMPItemChoices.xml"
#define LBEPOCKETFILENAME "Inventory\\Pockets.xml"
-// THE_BOB : added for pocket popup definitions
#define LBEPOCKETPOPUPFILENAME "Inventory\\PocketPopups.xml"
-
#define MERCSTARTINGGEARFILENAME "Inventory\\MercStartingGear.xml"
+#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
+#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
+#define ENEMYEXPLOSIVEDROPSFILENAME "Inventory\\EnemyExplosiveDrops.xml"
+#define ENEMYARMOURDROPSFILENAME "Inventory\\EnemyArmourDrops.xml"
+#define ENEMYMISCDROPSFILENAME "Inventory\\EnemyMiscDrops.xml"
#ifdef JA2UB
-#define MERCSTARTINGGEAR25FILENAME "Inventory\\MercStartingGear25.xml" //ja25 ub
+ #define MERCSTARTINGGEAR25FILENAME "Inventory\\MercStartingGear25.xml"
#endif
+#define MERCHANTSFILENAME "NPCInventory\\Merchants.xml"
#define TONYINVENTORYFILENAME "NPCInventory\\TonyInventory.xml"
#define DEVININVENTORYFILENAME "NPCInventory\\DevinInventory.xml"
#define FRANZINVENTORYFILENAME "NPCInventory\\FranzInventory.xml"
@@ -148,18 +147,15 @@ typedef PARSE_STAGE;
#define ADITIONALDEALER_20_INVENTORYFILENAME "NPCInventory\\AdditionalDealer_20_Inventory.xml"
#ifdef JA2UB
-#define BETTYINVENTORYFILENAME "NPCInventory\\BettyInventory.xml"
-#define RAULINVENTORYFILENAME "NPCInventory\\RaulInventory.xml"
+ #define BETTYINVENTORYFILENAME "NPCInventory\\BettyInventory.xml"
+ #define RAULINVENTORYFILENAME "NPCInventory\\RaulInventory.xml"
#endif
-#define BOBBYRAYSTRINGSFILENAME "BobbyRayStrings.xml"
-#define AMMOCALIBERSTRINGSFILENAME "AmmoCaliberStrings.xml"
-
#define SOUNDSFILENAME "Sounds\\Sounds.xml"
#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
+#define SOUNDPROFILE "Sounds\\SoundsProfiles.xml"
-#define EXPLOSIONDATAFILENAME "Items\\ExplosionData.xml"
-
+#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
#define CITYTABLEFILENAME "Map\\Cities.xml"
#define MOVEMENTCOSTFILENAME "Map\\MovementCosts.xml"
#define ALTSECTORSFILENAME "Map\\AltSectors.xml"
@@ -167,124 +163,73 @@ typedef PARSE_STAGE;
#define ROAMINGMILITIAFILENAME "Map\\RestrictedRoamingMilitia.xml"
#define EXTRAITEMSFILENAME "Map\\A9_0_ExtraItems" // ".xml" will be added @runtime
#define EXTRAITEMSFILENAME2 "Map\\A11_0_ExtraItems" // ".xml" will be added @runtime
+#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
+#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
+#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
+#define SECTORFACILITIESFILENAME "Map\\Facilities.xml"
+#define DYNAMICROAMINGFILENAME "Map\\DynamicRestrictions.xml"
+#define FACILITYTYPESFILENAME "Map\\FacilityTypes.xml"
+#define SECTORNAMESFILENAME "Map\\SectorNames.xml"
+#define COOLNESSBYSECTORFILENAME "Map\\CoolnessBySector.xml"
+#define BLOODCATPLACEMENTSFILENAME "Map\\BloodcatPlacements.xml"
+#define SECTORLEVEL1NAMESFILENAME "Map\\SectorNamesLevel_1.xml"
+#define SECTORLEVEL2NAMESFILENAME "Map\\SectorNamesLevel_2.xml"
+#define SECTORLEVEL3NAMESFILENAME "Map\\SectorNamesLevel_3.xml"
#define GARRISONFILENAME "Army\\GarrisonGroups.xml"
#define PATROLFILENAME "Army\\PatrolGroups.xml"
#define COMPOSITIONFILENAME "Army\\ArmyComposition.xml"
+#define UNIFORMCOLORSFILENAME "Army\\UniformColors.xml"
-// WANNE: drops filename
-#define ENEMYWEAPONDROPSFILENAME "Inventory\\EnemyWeaponDrops.xml"
-#define ENEMYAMMODROPSFILENAME "Inventory\\EnemyAmmoDrops.xml"
-#define ENEMYEXPLOSIVEDROPSFILENAME "Inventory\\EnemyExplosiveDrops.xml"
-#define ENEMYARMOURDROPSFILENAME "Inventory\\EnemyArmourDrops.xml"
-#define ENEMYMISCDROPSFILENAME "Inventory\\EnemyMiscDrops.xml"
-
-// WANNE: Sector loadscreens [2007-05-18]
-#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
-
-//zilpin: pellet spread patterns externalized in XML
-#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
-#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
-
-// Dealtar: Shipping destinations and delivery methods
-#define SHIPPINGDESTINATIONSFILENAME "Map\\ShippingDestinations.xml"
-#define DELIVERYMETHODSFILENAME "Map\\DeliveryMethods.xml"
-// Gotthard: Laptop Text files [2007-10-16]
#define LAPTOPFLORISTTEXTFILENAME "Laptop\\Florist.xml"
#define LAPTOPFUNERALTEXTFILENAME "Laptop\\Funeral.xml"
#define LAPTOPBOBBYRAYSTEXTFILENAME "Laptop\\BobbyRays.xml"
-
-// Gotthard: Website Picture/Text Locations [2007-11-04]
#define LAPTOPFLORISTLOCATIONFILENAME "Laptop\\FloristPositions.xml"
#define LAPTOPFUNERALLOCATIONFILENAME "Laptop\\FuneralPositions.xml"
+#define EMAILSENDERNAMELIST "Email\\EmailSenderNameList.xml"
+#define EMAILMERCAVAILABLE "Email\\EmailMercAvailable.xml"
+#define EMAILMERCLEVELUP "Email\\EmailMercLevelUp.xml"
+#define EMAILOTHER "Email\\EmailOther.xml"
+#define EMAILINSURANCE "Email\\EmailInsurance.xml"
+
+#define ENCYCLOPEDIALOCATIONFILENAME "Encyclopedia\\EncyclopediaLocations.xml"
+#define ENCYCLOPEDIAPROFILEFILENAME "Encyclopedia\\EncyclopediaProfiles.xml"
+#define ENCYCLOPEDIAINVENTORYFILENAME "Encyclopedia\\EncyclopediaInventory.xml"
+#define ENCYCLOPEDIAOTHERFILENAME "Encyclopedia\\EncyclopediaOthers.xml"
+#define ENCYCLOPEDIAQUESTSFILENAME "Encyclopedia\\EncyclopediaQuests.xml"
+
+#define BRIEFINGROOMFILENAME "BriefingRoom\\BriefingRoom.xml"
+
#define MULTIPLAYERTEAMSFILENAME "Multiplayer\\RandomTeams.xml"
-// HEADROCK HAM 3.4: Facility Locations [2009-05-19]
-#define SECTORFACILITIESFILENAME "Map\\Facilities.xml"
-// HEADROCK HAM 3.4: Dynamic Roaming Restrictions [2009-05-19]
-#define DYNAMICROAMINGFILENAME "Map\\DynamicRestrictions.xml"
-// HEADROCK HAM 3.5: Facility Types [2009-06-14]
-#define FACILITYTYPESFILENAME "Map\\FacilityTypes.xml"
-// HEADROCK HAM 3.6: Sector Names [2009-07-27]
-#define SECTORNAMESFILENAME "Map\\SectorNames.xml"
-// HEADROCK HAM 5: Coolness by Sector [2011-11-19]
-#define COOLNESSBYSECTORFILENAME "Map\\CoolnessBySector.xml"
-// HEADROCK PROFEX: Merc Profiles [2009-07-27]
-#define MERCPROFILESFILENAME "MercProfiles.xml"
-// HEADROCK PROFEX: Merc Opinions [2009-07-27]
-#define MERCOPINIONSFILENAME "MercOpinions.xml"
-// WANNE: The merc quotes
-#define MERCQUOTEFILENAME "MercQuote.xml"
-// HEADROCK HAM 3.6: Bloodcat Placements [2009-07-31]
-#define BLOODCATPLACEMENTSFILENAME "Map\\BloodcatPlacements.xml"
-// HEADROCK HAM 3.6: Uniform Colors [2009-09-29]
-#define UNIFORMCOLORSFILENAME "Army\\UniformColors.xml"
+#define ACTIONITEMSFILENAME "MapAction\\Actionitems.xml"
-//SMALL FACES
-#define RPCFACESSMALLFILENAME "RPCFacesSmall.xml"
+#define LAYOUTMAINMENU "Layout\\LayoutMainMenu.xml"
-//Hidden Names
-#define HIDDENNAMESFILENAME "HiddenNames.xml"
-//Enemy Names
-#define ENEMYNAMESFILENAME "EnemyNames.xml"
-
-//Enemy RANK
-#define ENEMYRANKFILENAME "EnemyRank.xml"
-
-//CIV Names
+#define AIMAVAILABILITY "AimAvailability.xml"
#define CIVGROUPNAMESFILENAME "CivGroupNames.xml"
-
-#define ACTIONITEMSFILENAME "MapAction\\Actionitems.xml"
-
-#define IMPPORTRAITS "IMPPortraits.xml"
+#define ENEMYNAMESFILENAME "EnemyNames.xml"
+#define ENEMYRANKFILENAME "EnemyRank.xml"
+#define FACEGEARFILENAME "FaceGear.xml"
+#define HIDDENNAMESFILENAME "HiddenNames.xml"
+#define IMPPORTRAITS "IMPPortraits.xml"
+#define MERCAVAILABILITY "MercAvailability.xml"
+#define MERCOPINIONSFILENAME "MercOpinions.xml"
+#define MERCPROFILESFILENAME "MercProfiles.xml"
#ifdef JA2UB
-// UB
-#define MERCPROFILESFILENAME25 "MercProfiles25.xml"
-// UB
-#define MERCOPINIONSFILENAME25 "MercOpinions25.xml"
+ #define MERCPROFILESFILENAME25 "MercProfiles25.xml"
+ #define MERCOPINIONSFILENAME25 "MercOpinions25.xml"
#endif
-#define SOUNDPROFILE "SoundsProfiles.xml"
-
-#define RANDOMSTATS "RandomStats.xml"
-
-#define SECTORLEVEL1NAMESFILENAME "Map\\SectorNamesLevel_1.xml"
-#define SECTORLEVEL2NAMESFILENAME "Map\\SectorNamesLevel_2.xml"
-#define SECTORLEVEL3NAMESFILENAME "Map\\SectorNamesLevel_3.xml"
-
-#define LAYOUTMAINMENU "Layout\\LayoutMainMenu.xml"
-#define INTROFILESFILENAME "IntroFiles.xml"
-#define MERCAVAILABILITY "MercAvailability.xml"
-
-#define AIMAVAILABILITY "AimAvailability.xml"
-
-#define QUOTEARRAYFILENAME "MercQuote.xml"
-
-#define FACEGEARFILENAME "FaceGear.xml"
-
-//Sender Name List
-#define EMAILSENDERNAMELIST "Email\\EmailSenderNameList.xml"
-#define EMAILMERCAVAILABLE "Email\\EmailMercAvailable.xml"
-#define EMAILMERCLEVELUP "Email\\EmailMercLevelUp.xml"
-#define EMAILOTHER "Email\\EmailOther.xml"
-#define EMAILINSURANCE "Email\\EmailInsurance.xml"
-
-
-#define VEHICLESFILENAME "Vehicles.xml"
-
-#define TEXTFILENAME "Text\\TacticalMessages.xml"
-
-#define ENCYCLOPEDIALOCATIONFILENAME "Encyclopedia\\EncyclopediaLocations.xml"
-#define ENCYCLOPEDIAPROFILEFILENAME "Encyclopedia\\EncyclopediaProfiles.xml"
-#define ENCYCLOPEDIAINVENTORYFILENAME "Encyclopedia\\EncyclopediaInventory.xml"
-#define ENCYCLOPEDIAOTHERFILENAME "Encyclopedia\\EncyclopediaOthers.xml"
-#define ENCYCLOPEDIAQUESTSFILENAME "Encyclopedia\\EncyclopediaQuests.xml"
-#define BRIEFINGROOMFILENAME "BriefingRoom\\BriefingRoom.xml"
-
-#define OLDAIMARCHIVEFILENAME "OldAIMArchive.xml"
+#define MERCQUOTEFILENAME "MercQuote.xml"
+#define OLDAIMARCHIVEFILENAME "OldAIMArchive.xml"
+#define RANDOMSTATS "RandomStats.xml"
+#define RPCFACESSMALLFILENAME "RPCFacesSmall.xml"
+#define SPREADPATTERNSFILENAME "SpreadPatterns.xml"
+#define VEHICLESFILENAME "Vehicles.xml"
extern BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion);
extern BOOLEAN WriteItemStats();
@@ -295,9 +240,6 @@ extern BOOLEAN WriteAttachmentStats();
extern BOOLEAN ReadInAttachmentInfoStats(STR fileName);
extern BOOLEAN WriteAttachmentInfoStats();
-extern BOOLEAN ReadInStringArray(STR fileName);
-extern BOOLEAN WriteStringArray();
-
extern BOOLEAN ReadInMagazineStats(STR fileName);
extern BOOLEAN WriteMagazineStats();
diff --git a/Utils/Utils_VS2005.vcproj b/Utils/Utils_VS2005.vcproj
index 814a9e96..adff7c21 100644
--- a/Utils/Utils_VS2005.vcproj
+++ b/Utils/Utils_VS2005.vcproj
@@ -773,10 +773,6 @@
RelativePath=".\XML_SenderNameList.cpp"
>
-
-
diff --git a/Utils/XML_Strings.cpp b/Utils/XML_Strings.cpp
deleted file mode 100644
index 2185017b..00000000
--- a/Utils/XML_Strings.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-#ifdef JA2_PRECOMPILEDHEADERS
- #include "Tactical All.h"
-#else
- #include "sgp.h"
- #include "overhead types.h"
- #include "Sound Control.h"
- #include "overhead.h"
- #include "Event Pump.h"
- #include "weapons.h"
- #include "Animation Control.h"
- #include "sys globals.h"
- #include "Handle UI.h"
- #include "Isometric Utils.h"
- #include "worldman.h"
- #include "math.h"
- #include "points.h"
- #include "ai.h"
- #include "los.h"
- #include "renderworld.h"
- #include "opplist.h"
- #include "interface.h"
- #include "message.h"
- #include "campaign.h"
- #include "items.h"
- #include "text.h"
- #include "tile animation.h"
- #include "Dialogue Control.h"
- #include "SkillCheck.h"
- #include "explosion control.h"
- #include "Quests.h"
- #include "Physics.h"
- #include "Random.h"
- #include "Vehicles.h"
- #include "bullets.h"
- #include "morale.h"
- #include "meanwhile.h"
- #include "SkillCheck.h"
- #include "gamesettings.h"
- #include "SaveLoadMap.h"
- #include "Debug Control.h"
- #include "expat.h"
- #include "XML.h"
-#endif
-
-struct
-{
- PARSE_STAGE curElement;
-
- CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
-
- UINT32 maxArraySize;
- UINT32 curIndex;
- UINT32 currentDepth;
- UINT32 maxReadDepth;
-}
-typedef stringParseData;
-
-static void XMLCALL
-stringStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
-{
- stringParseData * pData = (stringParseData *)userData;
-
- if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
- {
- if(strcmp(name, "STRINGLIST") == 0 && pData->curElement == ELEMENT_NONE)
- {
- pData->curElement = ELEMENT_LIST;
-
- pData->maxReadDepth++; //we are not skipping this element
- }
- else if(strcmp(name, "STRING") == 0 && pData->curElement == ELEMENT_LIST)
- {
- pData->curElement = ELEMENT_PROPERTY;
-
- pData->maxReadDepth++; //we are not skipping this element
- pData->curIndex++;
- }
-
- pData->szCharData[0] = '\0';
- }
-
- pData->currentDepth++;
-
-}
-
-static void XMLCALL
-stringCharacterDataHandle(void *userData, const XML_Char *str, int len)
-{
- stringParseData * pData = (stringParseData *)userData;
-
- if( (pData->currentDepth <= pData->maxReadDepth) &&
- (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
- ){
- strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
- }
-}
-
-
-static void XMLCALL
-stringEndElementHandle(void *userData, const XML_Char *name)
-{
- stringParseData * pData = (stringParseData *)userData;
-
- if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
- {
- if(strcmp(name, "STRINGLIST") == 0)
- {
- pData->curElement = ELEMENT_NONE;
- }
- else if(strcmp(name, "STRING") == 0)
- {
- pData->curElement = ELEMENT;
-
- if(pData->curIndex < pData->maxArraySize)
- {
- swprintf(AmmoCaliber[pData->curIndex], L"%S", pData->szCharData);
- }
- }
-
- pData->maxReadDepth--;
- }
-
- pData->currentDepth--;
-}
-
-
-
-
-BOOLEAN ReadInStringArray()
-{
- HWFILE hFile;
- UINT32 uiBytesRead;
- UINT32 uiFSize;
- CHAR8 * lpcBuffer;
- XML_Parser parser = XML_ParserCreate(NULL);
-
- stringParseData pData;
-
- DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("Loading %s",AMMOCALIBERSTRINGSFILENAME ) );
-
- // Open strings file
- hFile = FileOpen( AMMOCALIBERSTRINGSFILENAME, FILE_ACCESS_READ, FALSE );
- if ( !hFile )
- return( FALSE );
-
- uiFSize = FileGetSize(hFile);
- lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
-
- //Read in block
- if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
- {
- MemFree(lpcBuffer);
- return( FALSE );
- }
-
- lpcBuffer[uiFSize] = 0; //add a null terminator
-
- FileClose( hFile );
-
-
- XML_SetElementHandler(parser, stringStartElementHandle, stringEndElementHandle);
- XML_SetCharacterDataHandler(parser, stringCharacterDataHandle);
-
-
- memset(&pData,0,sizeof(pData));
- pData.maxArraySize = MAXITEMS;
- pData.curIndex = 0xffffffff;
-
- XML_SetUserData(parser, &pData);
-
-
- if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
- {
- CHAR8 errorBuf[511];
-
- sprintf(errorBuf, "XML Parser Error in %s.xml: %s at line %d", AMMOCALIBERSTRINGSFILENAME, XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
- LiveMessage(errorBuf);
-
- MemFree(lpcBuffer);
- return FALSE;
- }
-
- MemFree(lpcBuffer);
-
-
- XML_ParserFree(parser);
-
- return( TRUE );
-}
-BOOLEAN WriteStringArray()
-{
- HWFILE hFile;
- DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("WriteStringArray"));
- //Debug code; make sure that what we got from the file is the same as what's there
- // Open a new file
- hFile = FileOpen( "TABLEDATA\\AmmoCaliberStrings out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
- if ( !hFile )
- return( FALSE );
-
- {
- UINT32 cnt;
-
- FilePrintf(hFile,"\r\n");
- for(cnt = 0;cnt < 29;cnt++)
- {
- FilePrintf(hFile,"\t");
-
- STR16 szRemainder = AmmoCaliber[cnt]; //the remaining string to be output (for making valid XML)
-
- while(szRemainder[0] != '\0')
- {
- UINT32 uiCharLoc = wcscspn(szRemainder,L"&<>\'\"\0");
- CHAR16 invChar = szRemainder[uiCharLoc];
-
- if(uiCharLoc)
- {
- szRemainder[uiCharLoc] = '\0';
- FilePrintf(hFile,"%S",szRemainder);
- szRemainder[uiCharLoc] = invChar;
- }
-
- szRemainder += uiCharLoc;
-
- switch(invChar)
- {
- case '&':
- FilePrintf(hFile,"&");
- szRemainder++;
- break;
-
- case '<':
- FilePrintf(hFile,"<");
- szRemainder++;
- break;
-
- case '>':
- FilePrintf(hFile,">");
- szRemainder++;
- break;
-
- case '\'':
- FilePrintf(hFile,"'");
- szRemainder++;
- break;
-
- case '\"':
- FilePrintf(hFile,""");
- szRemainder++;
- break;
- }
- }
-
-// FilePrintf(hFile,"\t\t%s\r\n", AmmoCaliber[cnt]);
-
- FilePrintf(hFile,"\r\n");
- }
- FilePrintf(hFile,"\r\n");
- }
- FileClose( hFile );
-
- return( TRUE );
-}
-
diff --git a/Utils/XML_Strings2.cpp b/Utils/XML_Strings2.cpp
deleted file mode 100644
index e69de29b..00000000