mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+3
-5
@@ -444,11 +444,6 @@ BOOLEAN gbBulletTracer;
|
||||
// CHRISL: option to allow Slay to remain as a hired PC
|
||||
BOOLEAN fEnableSlayForever;
|
||||
|
||||
// CHRISL: New setting to determine the AP cost to reload 1 loose round of ammo
|
||||
INT32 ubAPCostPerRound;
|
||||
|
||||
// CHRISL: New setting to determine AP multiplier when reloading with wrong sized clip
|
||||
FLOAT ubWrongMagMult;
|
||||
// CHRISL: Setting to turn off the description and stack popup options from the sector inventory panel
|
||||
BOOLEAN fSectorDesc;
|
||||
|
||||
@@ -470,6 +465,7 @@ BOOLEAN SaveGameSettings();
|
||||
BOOLEAN LoadGameSettings();
|
||||
// Snap: Read options from an INI file in the default of custom Data directory
|
||||
void LoadGameExternalOptions();
|
||||
void LoadGameAPBPConstants();
|
||||
void FreeGameExternalOptions();
|
||||
|
||||
void InitGameOptions();
|
||||
@@ -486,4 +482,6 @@ BOOLEAN SetMeanwhileSceneSeen( UINT8 ubMeanwhile );
|
||||
|
||||
BOOLEAN CanGameBeSaved();
|
||||
|
||||
INT16 DynamicAdjustAPConstants(INT16 iniReadValue, INT16 iniDefaultValue, BOOLEAN reverse = FALSE);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user