100AP project integration

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-06 00:46:54 +00:00
parent d63ae7501b
commit 3cd3ef39cb
64 changed files with 1436 additions and 781 deletions
+3 -5
View File
@@ -444,11 +444,6 @@ BOOLEAN gbBulletTracer;
// CHRISL: option to allow Slay to remain as a hired PC
BOOLEAN fEnableSlayForever;
// CHRISL: New setting to determine the AP cost to reload 1 loose round of ammo
INT32 ubAPCostPerRound;
// CHRISL: New setting to determine AP multiplier when reloading with wrong sized clip
FLOAT ubWrongMagMult;
// CHRISL: Setting to turn off the description and stack popup options from the sector inventory panel
BOOLEAN fSectorDesc;
@@ -470,6 +465,7 @@ BOOLEAN SaveGameSettings();
BOOLEAN LoadGameSettings();
// Snap: Read options from an INI file in the default of custom Data directory
void LoadGameExternalOptions();
void LoadGameAPBPConstants();
void FreeGameExternalOptions();
void InitGameOptions();
@@ -486,4 +482,6 @@ BOOLEAN SetMeanwhileSceneSeen( UINT8 ubMeanwhile );
BOOLEAN CanGameBeSaved();
INT16 DynamicAdjustAPConstants(INT16 iniReadValue, INT16 iniDefaultValue, BOOLEAN reverse = FALSE);
#endif