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100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10590,7 +10590,11 @@ void RebuildWayPointsForAllSelectedCharsGroups( void )
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else
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{
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// mercs on foot
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ppMovePath = &( Menptr[gCharactersList[ bSelectedDestChar ].usSolID].pMercPath );
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/*CHRISL: I don't understand why we're using bSelectedDestChar to generate the ppMovePath but iCounter to
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generate ubGroupId. For vehicles, we use the iVhicleId to generate both. Shouldn't we be using the
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same system here? Meaning, shouldn't ppMovePath be generated with the soldier indicated with iCounter?*/
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//ppMovePath = &( Menptr[gCharactersList[ bSelectedDestChar ].usSolID].pMercPath );
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ppMovePath = &( pSoldier->pMercPath );
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ubGroupId = pSoldier->ubGroupID;
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}
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