mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1196,11 +1196,11 @@ BOOLEAN ReadInStrategicMapSectorTownNames(STR fileName, BOOLEAN localizedVersion
|
||||
XML_SetCharacterDataHandler(parser, citytableCharacterDataHandle);
|
||||
|
||||
|
||||
memset(&pData,0,sizeof(pData));
|
||||
|
||||
// TODO: ROMAN
|
||||
//pData.curCityInfo
|
||||
|
||||
|
||||
memset(&pData,0,sizeof(pData));
|
||||
NUM_TOWNS = 0;
|
||||
XML_SetUserData(parser, &pData);
|
||||
|
||||
@@ -1778,7 +1778,9 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
|
||||
//CHRISL: We should only bother with this assertion if the soldier is alive. Dead soliders are moved to
|
||||
// GridNo = NOWHERE, which causes this assertion to fail
|
||||
if(!(MercPtrs[i]->flags.uiStatusFlags & SOLDIER_DEAD))
|
||||
{
|
||||
Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE || MercPtrs[i]->bVehicleID == iHelicopterVehicleId );
|
||||
}
|
||||
}
|
||||
|
||||
if( gubNumCreaturesAttackingTown && !gbWorldSectorZ &&
|
||||
@@ -1820,7 +1822,9 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
|
||||
//CHRISL: We should only bother with this assertion if the soldier is alive. Dead soliders are moved to
|
||||
// GridNo = NOWHERE, which causes this assertion to fail
|
||||
if(!(MercPtrs[i]->flags.uiStatusFlags & SOLDIER_DEAD))
|
||||
{
|
||||
Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE || MercPtrs[i]->bVehicleID == iHelicopterVehicleId );
|
||||
}
|
||||
}
|
||||
|
||||
return( TRUE );
|
||||
|
||||
Reference in New Issue
Block a user