100AP project integration

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-06 00:46:54 +00:00
parent d63ae7501b
commit 3cd3ef39cb
64 changed files with 1436 additions and 781 deletions
+6 -2
View File
@@ -1196,11 +1196,11 @@ BOOLEAN ReadInStrategicMapSectorTownNames(STR fileName, BOOLEAN localizedVersion
XML_SetCharacterDataHandler(parser, citytableCharacterDataHandle);
memset(&pData,0,sizeof(pData));
// TODO: ROMAN
//pData.curCityInfo
memset(&pData,0,sizeof(pData));
NUM_TOWNS = 0;
XML_SetUserData(parser, &pData);
@@ -1778,7 +1778,9 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
//CHRISL: We should only bother with this assertion if the soldier is alive. Dead soliders are moved to
// GridNo = NOWHERE, which causes this assertion to fail
if(!(MercPtrs[i]->flags.uiStatusFlags & SOLDIER_DEAD))
{
Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE || MercPtrs[i]->bVehicleID == iHelicopterVehicleId );
}
}
if( gubNumCreaturesAttackingTown && !gbWorldSectorZ &&
@@ -1820,7 +1822,9 @@ BOOLEAN SetCurrentWorldSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
//CHRISL: We should only bother with this assertion if the soldier is alive. Dead soliders are moved to
// GridNo = NOWHERE, which causes this assertion to fail
if(!(MercPtrs[i]->flags.uiStatusFlags & SOLDIER_DEAD))
{
Assert( !MercPtrs[i]->bActive || !MercPtrs[i]->bInSector || MercPtrs[i]->sGridNo != NOWHERE || MercPtrs[i]->bVehicleID == iHelicopterVehicleId );
}
}
return( TRUE );