100AP project integration

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-06 00:46:54 +00:00
parent d63ae7501b
commit 3cd3ef39cb
64 changed files with 1436 additions and 781 deletions
+2 -2
View File
@@ -67,7 +67,7 @@ BOOLEAN AddUIPlan( INT16 sGridNo, UINT8 ubPlanID )
// Adjust for running if we are not already running
if ( gpUIPlannedSoldier->usUIMovementMode == RUNNING )
{
sAPCost += AP_START_RUN_COST;
sAPCost += APBPConstants[AP_START_RUN_COST];
}
if ( EnoughPoints( gpUIPlannedSoldier, sAPCost, 0, FALSE ) )
@@ -142,7 +142,7 @@ BOOLEAN AddUIPlan( INT16 sGridNo, UINT8 ubPlanID )
}
else if ( ubPlanID == UIPLAN_ACTION_FIRE )
{
sAPCost = CalcTotalAPsToAttack( gpUIPlannedSoldier, sGridNo, TRUE, (INT8)(gpUIPlannedSoldier->aiData.bShownAimTime ) );
sAPCost = CalcTotalAPsToAttack( gpUIPlannedSoldier, sGridNo, TRUE, (INT16)(gpUIPlannedSoldier->aiData.bShownAimTime ) );
// Get XY from Gridno
ConvertGridNoToCenterCellXY( sGridNo, &sXPos, &sYPos );