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100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -213,7 +213,7 @@ UINT16 MagazineClassIndexToItemType(UINT16 usMagIndex);
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// Item property-related stuff added by Madd Mugsy
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BOOLEAN IsScoped( OBJECTTYPE * pObj );
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INT16 GetAimBonus( OBJECTTYPE * pObj, INT32 iRange, UINT8 ubAimTime );
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INT16 GetAimBonus( OBJECTTYPE * pObj, INT32 iRange, INT16 ubAimTime );
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INT16 GetMinAimBonusRange( OBJECTTYPE * pObj );
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INT16 GetToHitBonus( OBJECTTYPE * pObj, INT32 iRange, UINT8 bLightLevel, BOOLEAN fProneStance = FALSE );
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UINT32 FindRangeBonusAttachment( OBJECTTYPE * pObj );
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@@ -300,7 +300,7 @@ INT16 GetStealthBonus( OBJECTTYPE * pObj );
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void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier);
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INT16 GetGearAimBonus( SOLDIERTYPE * pSoldier, INT32 iRange, UINT8 ubAimTime);
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INT16 GetGearAimBonus( SOLDIERTYPE * pSoldier, INT32 iRange, INT16 ubAimTime);
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INT16 GetGearToHitBonus( SOLDIERTYPE * pSoldier );
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INT16 GetGearAPBonus( SOLDIERTYPE * pSoldier );
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@@ -324,3 +324,4 @@ INT16 GetSnowCamoBonus( OBJECTTYPE * pObj );
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#endif
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