100AP project integration

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-06 00:46:54 +00:00
parent d63ae7501b
commit 3cd3ef39cb
64 changed files with 1436 additions and 781 deletions
+3 -2
View File
@@ -213,7 +213,7 @@ UINT16 MagazineClassIndexToItemType(UINT16 usMagIndex);
// Item property-related stuff added by Madd Mugsy
BOOLEAN IsScoped( OBJECTTYPE * pObj );
INT16 GetAimBonus( OBJECTTYPE * pObj, INT32 iRange, UINT8 ubAimTime );
INT16 GetAimBonus( OBJECTTYPE * pObj, INT32 iRange, INT16 ubAimTime );
INT16 GetMinAimBonusRange( OBJECTTYPE * pObj );
INT16 GetToHitBonus( OBJECTTYPE * pObj, INT32 iRange, UINT8 bLightLevel, BOOLEAN fProneStance = FALSE );
UINT32 FindRangeBonusAttachment( OBJECTTYPE * pObj );
@@ -300,7 +300,7 @@ INT16 GetStealthBonus( OBJECTTYPE * pObj );
void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier);
INT16 GetGearAimBonus( SOLDIERTYPE * pSoldier, INT32 iRange, UINT8 ubAimTime);
INT16 GetGearAimBonus( SOLDIERTYPE * pSoldier, INT32 iRange, INT16 ubAimTime);
INT16 GetGearToHitBonus( SOLDIERTYPE * pSoldier );
INT16 GetGearAPBonus( SOLDIERTYPE * pSoldier );
@@ -324,3 +324,4 @@ INT16 GetSnowCamoBonus( OBJECTTYPE * pObj );
#endif