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100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2268,7 +2268,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
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SWeaponHit.usWeaponIndex = pFirer->usAttackingWeapon;
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SWeaponHit.sDamage = (INT16) iDamage;
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// breath loss is based on original impact of bullet
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SWeaponHit.sBreathLoss = (INT16) ( (iImpact * BP_GET_WOUNDED * (pTarget->bBreathMax * 100 - pTarget->sBreathRed)) / 10000 );
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SWeaponHit.sBreathLoss = (INT16) ( (iImpact * APBPConstants[BP_GET_WOUNDED] * (pTarget->bBreathMax * 100 - pTarget->sBreathRed)) / 10000 );
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SWeaponHit.usDirection = GetDirectionFromGridNo( pFirer->sGridNo, pTarget );
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SWeaponHit.sXPos = (INT16)pTarget->dXPos;
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SWeaponHit.sYPos = (INT16)pTarget->dYPos;
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