100AP project integration

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-06 00:46:54 +00:00
parent d63ae7501b
commit 3cd3ef39cb
64 changed files with 1436 additions and 781 deletions
+1 -1
View File
@@ -2268,7 +2268,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
SWeaponHit.usWeaponIndex = pFirer->usAttackingWeapon;
SWeaponHit.sDamage = (INT16) iDamage;
// breath loss is based on original impact of bullet
SWeaponHit.sBreathLoss = (INT16) ( (iImpact * BP_GET_WOUNDED * (pTarget->bBreathMax * 100 - pTarget->sBreathRed)) / 10000 );
SWeaponHit.sBreathLoss = (INT16) ( (iImpact * APBPConstants[BP_GET_WOUNDED] * (pTarget->bBreathMax * 100 - pTarget->sBreathRed)) / 10000 );
SWeaponHit.usDirection = GetDirectionFromGridNo( pFirer->sGridNo, pTarget );
SWeaponHit.sXPos = (INT16)pTarget->dXPos;
SWeaponHit.sYPos = (INT16)pTarget->dYPos;