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100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1289,7 +1289,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1315,7 +1315,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1362,7 +1362,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1411,7 +1411,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1438,7 +1438,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1479,7 +1479,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1513,7 +1513,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1545,7 +1545,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1608,7 +1608,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1662,7 +1662,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1713,7 +1713,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1750,7 +1750,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1825,7 +1825,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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{
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DeductPoints( pSoldier, AP_TALK, 0 );
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DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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StatChange( pSoldier, LDRAMT, 1, FALSE );
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}
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@@ -1884,7 +1884,7 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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//if ( GetSoldier( &pSoldier, gusSelectedSoldier ) )
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//{
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// DeductPoints( pSoldier, AP_TALK, 0 );
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// DeductPoints( pSoldier, APBPConstants[AP_TALK], 0 );
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//}
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// // stop showing menu
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@@ -2372,3 +2372,4 @@ void MilitiaControlMenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason )
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//}
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