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100AP project integration
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -415,7 +415,7 @@ public:
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UINT32 uiPendingActionData4;
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INT8 bInterruptDuelPts;
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INT8 bPassedLastInterrupt;
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INT8 bIntStartAPs;
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INT16 bIntStartAPs; //100AP
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INT8 bMoved;
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INT8 bHunting;
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UINT8 ubLastCall;
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@@ -429,7 +429,7 @@ public:
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INT8 bMobility;
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INT8 bRTPCombat;
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INT8 fAIFlags;
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INT8 bAimTime;
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INT16 bAimTime; //100AP
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INT8 bShownAimTime;
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};
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@@ -656,8 +656,8 @@ public:
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// DESCRIPTION / STATS, ETC
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UINT8 ubBodyType;
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INT8 bActionPoints;
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INT8 bInitialActionPoints;
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INT16 bActionPoints; //100AP
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INT16 bInitialActionPoints; //100AP
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INT8 bOldLife; // life at end of last turn, recorded for monster AI
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INT8 bVisible; // to render or not to render...
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INT8 bActive;
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@@ -1133,7 +1133,7 @@ public:
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// UTILITY FUNCTUIONS
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void MoveMerc( FLOAT dMovementChange, FLOAT dAngle, BOOLEAN fCheckRange );
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INT8 CalcActionPoints( void );
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INT16 CalcActionPoints( void );
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BOOLEAN IsActionInterruptable( void );
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// This function is now obsolete. Call ReduceAttackBusyCount instead.
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// void ReleaseSoldiersAttacker( SOLDIERTYPE *pSoldier );
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@@ -1302,6 +1302,7 @@ BOOLEAN DeletePaletteData( );
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// UTILITY FUNCTUIONS
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void MoveMercFacingDirection( SOLDIERTYPE *pSoldier, BOOLEAN fReverse, FLOAT dMovementDist );
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UINT8 GetDirectionFromXY( INT16 sXPos, INT16 sYPos, SOLDIERTYPE *pSoldier );
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BOOLEAN GetDirectionChangeAmount( INT16 sGridNo, SOLDIERTYPE *pSoldier, UINT8 uiTurnAmount);
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UINT8 GetDirectionFromGridNo( INT16 sGridNo, SOLDIERTYPE *pSoldier );
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UINT8 atan8( INT16 sXPos, INT16 sYPos, INT16 sXPos2, INT16 sYPos2 );
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UINT8 atan8FromAngle( DOUBLE dAngle );
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@@ -2025,3 +2026,6 @@ public:
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#endif
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