100AP project integration

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-06 00:46:54 +00:00
parent d63ae7501b
commit 3cd3ef39cb
64 changed files with 1436 additions and 781 deletions
+4 -4
View File
@@ -960,7 +960,7 @@ void EndInterrupt( BOOLEAN fMarkInterruptOccurred )
SOLDIERTYPE * pTempSoldier;
INT32 cnt;
BOOLEAN fFound;
UINT8 ubMinAPsToAttack;
INT16 ubMinAPsToAttack;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"EndInterrupt");
@@ -1304,7 +1304,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"StandardInterruptConditionsMet");
// UINT8 ubAniType;
UINT8 ubMinPtsNeeded;
INT16 ubMinPtsNeeded;
INT8 bDir;
SOLDIERTYPE * pOpponent;
@@ -1459,7 +1459,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
// the bare minimum default is enough APs left to TURN
ubMinPtsNeeded = AP_CHANGE_FACING;
ubMinPtsNeeded = APBPConstants[AP_CHANGE_FACING];
// if the opponent is SOMEBODY
if (ubOpponentID < TOTAL_SOLDIERS)
@@ -1538,7 +1538,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
// if the soldier isn't currently crouching
if (!PTR_CROUCHED)
{
ubMinPtsNeeded = AP_CROUCH;
ubMinPtsNeeded = APBPConstants[AP_CROUCH];
}
else
{