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-new sfx from Corpse
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@107 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -12,7 +12,7 @@
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<SOUND>SOUNDS\WEAPONS\5,7 Burst %d.wav</SOUND>
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<SOUND>SOUNDS\WEAPONS\RL Automatic %d.wav</SOUND>
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<SOUND>SOUNDS\WEAPONS\SILENCER BURST %d.wav</SOUND>
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<SOUND>SOUNDS\WEAPONS\9x39\9x39 SR3 Burst %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\9x39\9x39 SR3 Burst %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\762x25\7,62x25mm PPSh41 Burst %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\9x18\9MMPM BIZON BURST %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\10\10mm MP5 Burst %d.ogg</SOUND>
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@@ -107,4 +107,8 @@
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<SOUND>SOUNDS\WEAPONS\9x19\9MM FAMAESAF BURST %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\9x19\9MM FAMAESAFSD BURST %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\9x19\9MM GG95 BURST %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 MG36 BURST %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 MG43 BURST %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 MICRO-GALIL BURST %d.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 HK416 BURST %d.ogg</SOUND>
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</SOUNDLIST>
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@@ -482,4 +482,8 @@
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<SOUND>SOUNDS\WEAPONS\BOLT-ACTION SPRINGFIELD.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\LEVER-ACTION.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\PUMP-ACTION.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 MG36 BURST 1.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 MG43 BURST 1.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 MICRO-GALIL BURST 1.ogg</SOUND>
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<SOUND>SOUNDS\WEAPONS\556\5,56 HK416 BURST 1.ogg</SOUND>
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</SOUNDLIST>
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@@ -5852,8 +5852,8 @@
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<BurstAniDelay>0</BurstAniDelay>
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<ubAttackVolume>70</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>341</sSound>
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<sBurstSound>33</sBurstSound>
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<sSound>485</sSound>
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<sBurstSound>110</sBurstSound>
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<sSilencedBurstSound>11</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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@@ -6068,8 +6068,8 @@
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<BurstAniDelay>0</BurstAniDelay>
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<ubAttackVolume>75</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>334</sSound>
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<sBurstSound>28</sBurstSound>
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<sSound>482</sSound>
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<sBurstSound>107</sBurstSound>
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<sSilencedBurstSound>11</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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@@ -6104,8 +6104,8 @@
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<BurstAniDelay>0</BurstAniDelay>
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<ubAttackVolume>77</ubAttackVolume>
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<ubHitVolume>8</ubHitVolume>
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<sSound>342</sSound>
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<sBurstSound>34</sBurstSound>
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<sSound>483</sSound>
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<sBurstSound>108</sBurstSound>
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<sSilencedBurstSound>11</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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@@ -6896,8 +6896,8 @@
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<BurstAniDelay>0</BurstAniDelay>
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<ubAttackVolume>77</ubAttackVolume>
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<ubHitVolume>7</ubHitVolume>
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<sSound>340</sSound>
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<sBurstSound>30</sBurstSound>
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<sSound>484</sSound>
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<sBurstSound>109</sBurstSound>
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<sSilencedBurstSound>11</sSilencedBurstSound>
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<sReloadSound>102</sReloadSound>
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<sLocknLoadSound>108</sLocknLoadSound>
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