added a global modifier to singleshot temperature (for those who feel the current values are too low or high).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-25 17:27:28 +00:00
parent e83afa8aa0
commit 3dbdd4b2ad
4 changed files with 6 additions and 4 deletions
+2 -1
View File
@@ -1388,11 +1388,12 @@ void LoadGameExternalOptions()
gGameExternalOptions.guiChanceToDoLightningBetweenTurns = iniReader.ReadInteger("Tactical Weather Settings","CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS",35, 0, 100);
//################# Tactical Weapon Overheating Settings ##################
// Flugente FTW 1: These settings control the behavior of Weapon Overheating, its severity, and its display.
// Flugente: These settings control the behavior of Weapon Overheating, its severity, and its display.
gGameExternalOptions.fDisplayOverheatThermometer = iniReader.ReadBoolean("Tactical Weapon Overheating Settings","OVERHEATING_DISPLAY_THERMOMETER",TRUE);
gGameExternalOptions.ubOverheatThermometerRedOffset = iniReader.ReadInteger("Tactical Weapon Overheating Settings","OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET", 100, 0, 255);
gGameExternalOptions.iCooldownModificatorLonelyBarrel = iniReader.ReadFloat ("Tactical Weapon Overheating Settings","OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL", 1.15f, 1.0f, 10.0f);
gGameExternalOptions.iOverheatTemperatureGlobalModfier = iniReader.ReadFloat ("Tactical Weapon Overheating Settings","OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER", 1.0f, 0.1f, 10.0f);
#ifdef ENABLE_ZOMBIES
//################# Tactical Zombie Settings ##################