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added a global modifier to singleshot temperature (for those who feel the current values are too low or high).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11043,7 +11043,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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sTop = gItemDescAdvRegions[cnt-sFirstLine][1].sTop;
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sHeight = gItemDescAdvRegions[cnt-sFirstLine][1].sBottom - sTop;
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iFloatModifier[0] = Weapon[ gpItemDescObject->usItem ].usOverheatingSingleShotTemperature;
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iFloatModifier[0] = Weapon[ gpItemDescObject->usItem ].usOverheatingSingleShotTemperature * gGameExternalOptions.iOverheatTemperatureGlobalModfier;
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iFloatModifier[1] = GetSingleShotTemperature( gpItemDescObject ) - iFloatModifier[0];
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iFloatModifier[2] = GetSingleShotTemperature( gpItemDescObject );
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