diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 79c1281b8..c955c0b76 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -3563,6 +3563,29 @@ TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100 ;****************************************************************************************************************************** ;****************************************************************************************************************************** +[Militia Volunteer Pool Settings] + +; If MILITIA_VOLUNTEER_POOL is TRUE, we have a limited volunteer pool. If we train militia, the pool is lowered, if we run out +; of volunteers we cannot train militia any more. +; Each town sector has an assumed civilian population (see SectorNames.xml) and a loyalty value (the percentage displayed next +; to a town's name in the strategic map). population times loyalty equals loyal population. + +; toggles this feature on and off +MILITIA_VOLUNTEER_POOL = FALSE + +; Every hour we get loyal population times this factor volunteers for each town sector we control. +MILITIA_VOLUNTEER_POOL_GAINFACTOR_HOURLY = 0.001 + +; If we liberate a sector for the first time, we get loyal population times this factor volunteers instantly. +MILITIA_VOLUNTEER_POOL_GAINFACTOR_LIBERATION = 0.2 + +; Global loyal population size is increased by this factor for every farm sector we control. +; The reasoning is that controlling food supplies shows our commitment to the common people, and eases the food situation tremendously. +MILITIA_VOLUNTEER_POOL_MULTIPLIER_FARM = 0.05 + +;****************************************************************************************************************************** +;****************************************************************************************************************************** + [Mobile Militia Training Settings] ;******************************************************************************************************************************