diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index c6f830e28..d6297603d 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -1064,6 +1064,26 @@ SPECIAL_NPCS_STRONGER = 75
; Should Kingpin's hitmen (and woman) be disguised? They will wear random clothes and it'll be harder to find them
ASSASSINS_DISGUISED = TRUE
+;------------------------------------------------------------------------------------------------------------------------------
+; Enemy Assassins
+; Should the queen send out assassins that mix among your militia? These non-NPCs work like kingpin's hitmen and use the covert ops trait
+; new trait system is required for this, and new inventory is system is heavily advised
+;------------------------------------------------------------------------------------------------------------------------------
+
+; TRUE: assassins can appear
+ENEMY_ASSASSINS = TRUE
+
+; minimum progress required for assassins to appear
+ASSASSIN_MINIMUM_PROGRESS = 20
+
+; assassins can only spawn if at least x militia are in sector
+ASSASSIN_MINIMUM_MILITIA = 10
+
+; this modifies propability of assassins showing up. 100 means that if there are MAX_NUMBER_MILITIA_IN_TACTICAL militia in the
+; sector, there is a 10% chance of assassins showing up
+; 200 means that the chance is 20%, 50 means 5%, and so on
+ASSASSIN_PROPABILITY_MODIFIER = 100
+
;******************************************************************************************************************************
;******************************************************************************************************************************
diff --git a/gamedir/Data-1.13/TableData/CivGroupNames.xml b/gamedir/Data-1.13/TableData/CivGroupNames.xml
index 4f848562f..549aa0b33 100644
--- a/gamedir/Data-1.13/TableData/CivGroupNames.xml
+++ b/gamedir/Data-1.13/TableData/CivGroupNames.xml
@@ -141,9 +141,10 @@
1
+
20
0
- Empty Slot20
+ Militia
0
0