diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index c6f830e28..d6297603d 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1064,6 +1064,26 @@ SPECIAL_NPCS_STRONGER = 75 ; Should Kingpin's hitmen (and woman) be disguised? They will wear random clothes and it'll be harder to find them ASSASSINS_DISGUISED = TRUE +;------------------------------------------------------------------------------------------------------------------------------ +; Enemy Assassins +; Should the queen send out assassins that mix among your militia? These non-NPCs work like kingpin's hitmen and use the covert ops trait +; new trait system is required for this, and new inventory is system is heavily advised +;------------------------------------------------------------------------------------------------------------------------------ + +; TRUE: assassins can appear +ENEMY_ASSASSINS = TRUE + +; minimum progress required for assassins to appear +ASSASSIN_MINIMUM_PROGRESS = 20 + +; assassins can only spawn if at least x militia are in sector +ASSASSIN_MINIMUM_MILITIA = 10 + +; this modifies propability of assassins showing up. 100 means that if there are MAX_NUMBER_MILITIA_IN_TACTICAL militia in the +; sector, there is a 10% chance of assassins showing up +; 200 means that the chance is 20%, 50 means 5%, and so on +ASSASSIN_PROPABILITY_MODIFIER = 100 + ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data-1.13/TableData/CivGroupNames.xml b/gamedir/Data-1.13/TableData/CivGroupNames.xml index 4f848562f..549aa0b33 100644 --- a/gamedir/Data-1.13/TableData/CivGroupNames.xml +++ b/gamedir/Data-1.13/TableData/CivGroupNames.xml @@ -141,9 +141,10 @@ 1 + 20 0 - Empty Slot20 + Militia 0 0