From 3e157ecfb4a5d3349916bc0c78de21ba2e469c00 Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 29 Apr 2013 19:58:17 +0000 Subject: [PATCH] - MP: Moved the update of the turnbar on interrupt to the INTERRUPT_MP_DEADLOCK_FIX define (disabled for now) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6037 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Multiplayer/client.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Multiplayer/client.cpp b/Multiplayer/client.cpp index 7b6a81e1..70cabba0 100644 --- a/Multiplayer/client.cpp +++ b/Multiplayer/client.cpp @@ -2042,9 +2042,10 @@ void send_interrupt (SOLDIERTYPE *pSoldier) fInterfacePanelDirty = DIRTYLEVEL2; gTacticalStatus.fInterruptOccurred = TRUE; +#ifdef INTERRUPT_MP_DEADLOCK_FIX AddTopMessage( COMPUTER_INTERRUPT_MESSAGE, TeamTurnString[ INT->bTeam ] ); +#endif //this needed to add details of who's interrupt it is - hayden - ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Interrupt with %s awarded to %s.", TeamNameStrings[pOpponent->bTeam], TeamNameStrings[INT->bTeam] );//was MPClientMessage[17], can be reconnected if text updated and translated } else