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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#pragma once
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//time for a new header :)
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extern int readyteamreg[10];
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typedef struct
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{
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UINT16 soldier_id;
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UINT16 attacker_id;
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}death_struct;
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typedef struct
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{
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UINT16 ubID;
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INT16 sGridNo;
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BOOLEAN fNoAnimations;
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}doors;
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void send_door ( SOLDIERTYPE *pSoldier, INT16 sGridNo, BOOLEAN fNoAnimations );
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void send_changestate (EV_S_CHANGESTATE * SChangeState);
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void send_death( SOLDIERTYPE *pSoldier);
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void send_hitstruct(EV_S_STRUCTUREHIT * SStructureHit);
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void send_hitwindow(EV_S_WINDOWHIT * SWindowHit);
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void send_miss(EV_S_MISS * SMiss);
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void cheat_func(void);
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//void start_tt(void);
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void unlock (void);
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void UpdateSoldierToNetwork ( SOLDIERTYPE *pSoldier );
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extern BOOLEAN gfUIInterfaceSetBusy;
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void kick_player (void);
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void overide_turn (void);
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extern bool DISABLE_MORALE;
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void send_fireweapon ( EV_S_FIREWEAPON * SFireWeapon);
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void end_interrupt ( BOOLEAN fMarkInterruptOccurred );
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void EndInterrupt( BOOLEAN fMarkInterruptOccurred );
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void sendRT (void);
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extern int numreadyteams;//for realtime
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extern bool requested;
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extern bool getReal;
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extern UINT8 gubCheatLevel;
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void startCombat(UINT8 ubStartingTeam);
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extern int WEAPON_READIED_BONUS;
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