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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#pragma once
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//this one just for structs, variables and functions used between the client and server scripts...
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extern char CLIENT_NAME[30];
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typedef struct
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{
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UINT8 client_num;
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char client_name[30];
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int team;
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int cl_edge;
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}client_info;
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typedef struct
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{
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int max_clients;
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int same_merc;
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float damage_multiplier;
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INT16 gsMercArriveSectorX;
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INT16 gsMercArriveSectorY;
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int ENEMY_ENABLED;
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int CREATURE_ENABLED;
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int MILITIA_ENABLED;
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int CIV_ENABLED;
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int gsPLAYER_BSIDE;
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INT32 secs_per_tick;
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INT32 starting_balance;
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bool soDis_Bobby;
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bool soDis_Equip;
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BOOLEAN sofGunNut;
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UINT8 soubGameStyle;
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UINT8 soubDifficultyLevel;
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BOOLEAN sofTurnTimeLimit;
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BOOLEAN sofIronManMode;
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UINT8 soubBobbyRay;
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BOOLEAN sofNewInv; // WANNE - MP: New inventory
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INT32 gsMAX_MERCS;
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UINT8 client_num;
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char client_name[30];
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char client_names[4][30];
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//int cl_ops[4];
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int team;
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int TESTING;
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char kitbag[100];
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bool emorale;
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int gsREPORT_NAME;
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int cl_edge;
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float TIME;
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int WEAPON_READIED_BONUS;
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} settings_struct;
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//typedef struct
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//{
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// int clnum;
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// UINT8 ubid;
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//}ovh_struct;
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//
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//typedef struct
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//{
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// UINT8 ubid;
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//}adv;
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typedef struct
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{
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BOOLEAN fMarkInterruptOccurred;
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INT8 bteam;
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UINT8 ubid;
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}endINT;
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typedef struct
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{
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INT8 bteam;
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}real_struct;
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typedef struct
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{
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UINT8 ubStartingTeam;
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}sc_struct;
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