Merged Multi Player Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-05-12 08:20:47 +00:00
parent c448713412
commit 3e22dce318
132 changed files with 14527 additions and 4859 deletions
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/// Define __GET_TIME_64BIT to have RakNetTime use a 64, rather than 32 bit value. A 32 bit value will overflow after about 5 weeks.
/// However, this doubles the bandwidth use for sending times, so don't do it unless you have a reason to.
/// Disabled by default.
// #define __GET_TIME_64BIT
/// Makes RakNet threadsafe
/// Define this if you use the same instance of RakPeer from multiple threads
/// Otherwise leave it undefined, since it makes things an order of magnitude slower.
/// Disabled by default
// #define _RAKNET_THREADSAFE
/// Define __BITSTREAM_NATIVE_END to NOT support endian swapping in the BitStream class. This is faster and is what you should use
/// unless you actually plan to have different endianness systems connect to each other
/// Enabled by default.
#define __BITSTREAM_NATIVE_END
#if defined(_CONSOLE_2)
#undef __BITSTREAM_NATIVE_END
#endif
/// Maximum (stack) size to use with _alloca before using new and delete instead.
#define MAX_ALLOCA_STACK_ALLOCATION 1048576
// Use WaitForSingleObject instead of sleep.
// Defining it plays nicer with other systems, and uses less CPU, but gives worse RakNet performance
// Undefining it uses more CPU time, but is more responsive and faster.
#define USE_WAIT_FOR_MULTIPLE_EVENTS
// If you need it
#define RAKNET_VERSION "3.0 09/07/07"