Merged Multi Player Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-05-12 08:20:47 +00:00
parent c448713412
commit 3e22dce318
132 changed files with 14527 additions and 4859 deletions
+6 -2
View File
@@ -19,6 +19,8 @@
#include "Tactical Save.h"
#endif
#include "connect.h"
extern BOOLEAN InitStrategicMovementCosts();
void InitKnowFacilitiesFlags( );
@@ -386,6 +388,7 @@ void TrashUndergroundSectorInfo()
void BuildUndergroundSectorInfoList()
{
UNDERGROUND_SECTORINFO *curr;
SECTORINFO *pSector = NULL;
TrashUndergroundSectorInfo();
@@ -582,8 +585,9 @@ void InitNewCampaign()
BuildUndergroundSectorInfoList();
// allow overhead view of omerta A9 on game onset
SetSectorFlag( 9, 1, 0, SF_ALREADY_VISITED );
if (!is_networked)
// allow overhead view of omerta A9 on game onset
SetSectorFlag( 9, 1, 0, SF_ALREADY_VISITED ); //hayden
//Generates the initial forces in a new campaign. The idea is to randomize numbers and sectors
//so that no two games are the same.