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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -19,6 +19,8 @@
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#include "Tactical Save.h"
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#endif
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#include "connect.h"
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extern BOOLEAN InitStrategicMovementCosts();
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void InitKnowFacilitiesFlags( );
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@@ -386,6 +388,7 @@ void TrashUndergroundSectorInfo()
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void BuildUndergroundSectorInfoList()
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{
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UNDERGROUND_SECTORINFO *curr;
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SECTORINFO *pSector = NULL;
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TrashUndergroundSectorInfo();
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@@ -582,8 +585,9 @@ void InitNewCampaign()
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BuildUndergroundSectorInfoList();
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// allow overhead view of omerta A9 on game onset
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SetSectorFlag( 9, 1, 0, SF_ALREADY_VISITED );
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if (!is_networked)
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// allow overhead view of omerta A9 on game onset
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SetSectorFlag( 9, 1, 0, SF_ALREADY_VISITED ); //hayden
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//Generates the initial forces in a new campaign. The idea is to randomize numbers and sectors
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//so that no two games are the same.
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