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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -51,6 +51,8 @@
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#include "SaveLoadScreen.h"
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#endif
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#include "connect.h"
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/* CHRISL: Adjusted settings to allow new Map_Screen_Bottom_800x600.sti to work. This is needed if we
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want to have the new inventory panel not overlap the message text area. */
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#define MAP_BOTTOM_X 0
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@@ -292,13 +294,15 @@ void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenFullRender )
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// render whole panel
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// HEADROCK Changed this line to accept outside influence through the new boolean:
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if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE )
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if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE)
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{
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// get and blt panel
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GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );
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BltVideoObject( guiSAVEBUFFER , hHandle, 0, MAP_BOTTOM_X, MAP_BOTTOM_Y, VO_BLT_SRCTRANSPARENCY,NULL );
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GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );
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BltVideoObject( guiSAVEBUFFER , hHandle, 0, MAP_BOTTOM_X, MAP_BOTTOM_Y, VO_BLT_SRCTRANSPARENCY,NULL );
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if( GetSectorFlagStatus( sSelMapX, sSelMapY, ( UINT8 )iCurrentMapSectorZ, SF_ALREADY_VISITED ) == TRUE )
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// WANNE - MP: Radarmap image should be displayed on every sector in multiplayer game
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if( GetSectorFlagStatus( sSelMapX, sSelMapY, ( UINT8 )iCurrentMapSectorZ, SF_ALREADY_VISITED ) == TRUE
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|| is_networked)
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{
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GetMapFileName( sSelMapX, sSelMapY, ( UINT8 )iCurrentMapSectorZ, bFilename, TRUE, TRUE );
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LoadRadarScreenBitmap( bFilename );
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@@ -1286,6 +1290,12 @@ void EnableDisAbleMapScreenOptionsButton( BOOLEAN fEnable )
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BOOLEAN AllowedToTimeCompress( void )
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{
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// WANNE - MP: In multiplayer mode we do not allow compress time, for now.
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if (is_networked)
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{
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return ( FALSE );
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}
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// if already leaving, disallow any other attempts to exit
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if ( fLeavingMapScreen )
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{
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@@ -1759,6 +1769,10 @@ BOOLEAN AllowedToExitFromMapscreenTo( INT8 bExitToWhere )
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{
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return( FALSE );
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}
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if ( (( sSelMapX != gWorldSectorX ) || ( sSelMapY != gWorldSectorY ) || (( UINT8 )iCurrentMapSectorZ ) != gbWorldSectorZ ) && is_client) //hayden (PBI only)
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{
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return (FALSE);
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}
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}
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//if we are map screen sector inventory
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@@ -1768,6 +1782,13 @@ BOOLEAN AllowedToExitFromMapscreenTo( INT8 bExitToWhere )
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return( FALSE );
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}
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//hayden
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if( bExitToWhere == MAP_EXIT_TO_LAPTOP && !allowlaptop && is_networked /*&& (is_client || is_server)*/)
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{
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//dont allow it
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return( FALSE );
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}
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// OK to go there, passed all the checks
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return( TRUE );
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}
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