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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -41,6 +41,8 @@
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#include "email.h"
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#endif
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#include "GameSettings.h"
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#include "connect.h"
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void CalculateMedicalDepositRefund( SOLDIERTYPE *pSoldier );
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void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldier, BOOLEAN fAddRehireButton );
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@@ -1488,7 +1490,16 @@ UINT32 GetHourWhenContractDone( SOLDIERTYPE *pSoldier )
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UINT32 uiArriveHour;
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// Get the arrival hour - that will give us when they arrived....
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uiArriveHour = ( ( pSoldier->uiTimeSoldierWillArrive ) - ( ( ( pSoldier->uiTimeSoldierWillArrive ) / 1440 ) * 1440 ) ) / 60;
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if (!is_networked)
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{
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uiArriveHour = ( ( pSoldier->uiTimeSoldierWillArrive ) - ( ( ( pSoldier->uiTimeSoldierWillArrive ) / 1440 ) * 1440 ) ) / 60;
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}
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else
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{
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// WANNE - MP: For multiplayer game, the merc arrive hour is always the game starting time which is now in multiplayer = GameStartingTime + FirstArrivalDelay
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// Default value: 07:00
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uiArriveHour = (gGameExternalOptions.iGameStartingTime + gGameExternalOptions.iFirstArrivalDelay - NUM_SEC_IN_DAY) / 3600;
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}
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return( uiArriveHour );
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}
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