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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -49,6 +49,7 @@
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extern BOOLEAN gfClearCreatureQuest;
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#endif
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#include "connect.h"
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#include "Reinforcement.h"
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#include "MilitiaSquads.h"
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@@ -200,6 +201,9 @@ UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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pSector = &SectorInfo[ SECTOR( sSectorX, sSectorY ) ];
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ubNumTroops = (UINT8)(pSector->ubNumAdmins + pSector->ubNumTroops + pSector->ubNumElites);
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if (is_networked)
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ubNumTroops += numenemyLAN((UINT8)sSectorX,(UINT8)sSectorY ); //hayden
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pGroup = gpGroupList;
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while( pGroup )
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@@ -885,7 +889,12 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
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if( pGroup->ubGroupSize <= iMaxEnemyGroupSize && pGroup->pEnemyGroup->ubNumTroops != pGroup->pEnemyGroup->ubTroopsInBattle && !gfPendingEnemies ||
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pGroup->ubGroupSize > iMaxEnemyGroupSize || pGroup->pEnemyGroup->ubNumTroops > 50 || pGroup->pEnemyGroup->ubTroopsInBattle > 50 )
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{
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DoScreenIndependantMessageBox( L"Group troop counters are bad. What were the last 2-3 things to die, and how? Save game and send to KM with info!!!", MSG_BOX_FLAG_OK, NULL );
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// haydent
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if (!is_client)
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{
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DoScreenIndependantMessageBox( L"Group troop counters are bad. What were the last 2-3 things to die, and how? Save game and send to KM with info!!!", MSG_BOX_FLAG_OK, NULL );
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}
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}
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}
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#endif
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@@ -986,7 +995,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
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!pSector->ubNumTroops || !pSector->ubTroopsInBattle ||
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pSector->ubNumTroops > 100 || pSector->ubTroopsInBattle > 32 )
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{
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DoScreenIndependantMessageBox( L"Sector troop counters are bad. What were the last 2-3 things to die, and how? Save game and send to KM with info!!!", MSG_BOX_FLAG_OK, NULL );
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if(!is_client)DoScreenIndependantMessageBox( L"Sector troop counters are bad. What were the last 2-3 things to die, and how? Save game and send to KM with info!!!", MSG_BOX_FLAG_OK, NULL );
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//disabled: hayden.
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}
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}
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#endif
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@@ -1195,6 +1205,12 @@ void AddPossiblePendingEnemiesToBattle()
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GROUP **pGroupInSectorList;
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static UINT8 ubPredefinedInsertionCode = 255;
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// haydent
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if ((is_client && !is_server) || !ENEMY_ENABLED)
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{
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return;
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}
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// check if no world is loaded
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if ( !gWorldSectorX && !gWorldSectorY && (gbWorldSectorZ == -1) )
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return;
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