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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+27
-8
@@ -1,3 +1,4 @@
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#include "connect.h"
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#include "BuildDefines.h"
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@@ -88,6 +89,7 @@
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#include "Soldier Control.h"
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#endif
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#include "teamturns.h"
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//extern BOOLEAN gfDisplayFullCountRingBurst;
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extern UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady );
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@@ -1196,7 +1198,22 @@ UINT32 UIHandleEndTurn( UI_EVENT *pUIEvent )
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}
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// End our turn!
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EndTurn( gbPlayerNum + 1 );
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if (is_server || !is_client)
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{
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EndTurn( gbPlayerNum + 1 );
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}
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if(!is_server && is_client)
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{
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if (INTERRUPT_QUEUED)
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{
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EndTurn( gbPlayerNum + 1 );//is ending interrupt instead
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}
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else
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{
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send_EndTurn( netbTeam+1 );//for sending next netbteam rather than next local team
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}
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}
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}
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return( GAME_SCREEN );
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@@ -5842,18 +5859,20 @@ void UnSetUIBusy( UINT8 ubID )
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{
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if ( gfUserTurnRegionActive && (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.ubCurrentTeam == gbPlayerNum ) )
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{
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if ( !gTacticalStatus.fUnLockUIAfterHiddenInterrupt )
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{
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if ( gusSelectedSoldier == ubID )
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if ( !gTacticalStatus.fUnLockUIAfterHiddenInterrupt )
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{
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guiPendingOverrideEvent = LA_ENDUIOUTURNLOCK;
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HandleTacticalUI( );
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if ( gusSelectedSoldier == ubID && (gTacticalStatus.ubCurrentTeam == OUR_TEAM || !is_networked))// now that mp
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{
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guiPendingOverrideEvent = LA_ENDUIOUTURNLOCK;
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HandleTacticalUI( );
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// Set grace period...
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gTacticalStatus.uiTactialTurnLimitClock = GetJA2Clock( );
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// Set grace period...
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gTacticalStatus.uiTactialTurnLimitClock = GetJA2Clock( );
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}
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}
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// player getting control back so reset all muzzle flashes
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}
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// player getting control back so reset all muzzle flashes
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}
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}
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