Merged Multi Player Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-05-12 08:20:47 +00:00
parent c448713412
commit 3e22dce318
132 changed files with 14527 additions and 4859 deletions
+14 -3
View File
@@ -66,8 +66,8 @@
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
#include "connect.h"
#include "fresh_header.h"
#define NO_JUMP 0
#define MAX_ANIFRAMES_PER_FLASH 2
//#define TIME_FOR_RANDOM_ANIM_CHECK 10
@@ -367,8 +367,13 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
SFireWeapon.sTargetGridNo = pSoldier->sTargetGridNo;
SFireWeapon.bTargetLevel = pSoldier->bTargetLevel;
SFireWeapon.bTargetCubeLevel= pSoldier->bTargetCubeLevel;
if((is_server && pSoldier->ubID<120) || (!is_server && is_client && pSoldier->ubID<20) || (!is_server && !is_client) )
{//only carry on if own werc
AddGameEvent( S_FIREWEAPON, 0, &SFireWeapon );
//hayden
if(is_server || (is_client && pSoldier->ubID <20) ) send_fireweapon( &SFireWeapon );
}
//DIGICRAB: Burst UnCap
//Loop around in the animation if we still have burst rounds to fire
if (pSoldier->bDoBurst && (pSoldier->bDoBurst <= ((pSoldier->bDoAutofire)?(pSoldier->bDoAutofire):(GetShotsPerBurst(&pSoldier->inv[HANDPOS]))) || (( pSoldier->bWeaponMode == WM_ATTACHED_GL_BURST && pSoldier->bDoBurst <= Weapon[GetAttachedGrenadeLauncher(&pSoldier->inv[HANDPOS])].ubShotsPerBurst)) ))
@@ -3209,6 +3214,12 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
if ( pSoldier->stats.bLife == 0 && !( pSoldier->flags.uiStatusFlags & SOLDIER_DEAD ) )
{
// Haydent
if (is_networked)
//send death info
send_death(pSoldier);//quickfix
// Cancel services here...
pSoldier->ReceivingSoldierCancelServices( );
pSoldier->GivingSoldierCancelServices( );