Merged Multi Player Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-05-12 08:20:47 +00:00
parent c448713412
commit 3e22dce318
132 changed files with 14527 additions and 4859 deletions
+15 -3
View File
@@ -56,6 +56,7 @@
#include "strategic.h"
#endif
#include "connect.h"
#ifdef JA2EDITOR
extern BOOLEAN gfProfileDataLoaded;
#endif
@@ -447,7 +448,7 @@ BOOLEAN LoadMercProfiles(void)
DecideActiveTerrorists();
// initialize mercs' status
StartSomeMercsOnAssignment( );
if(!is_networked)StartSomeMercsOnAssignment( );
// initial recruitable mercs' reputation in each town
InitializeProfilesForTownReputation( );
@@ -988,11 +989,22 @@ SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam )
pNewSoldier->bLastRenderVisibleValue = pSoldier->bLastRenderVisibleValue;
pNewSoldier->bVisible = pSoldier->bVisible;
// 0verhaul: Need to pass certain flags over. COWERING is one of them. Others to be determined.
pNewSoldier->flags.uiStatusFlags |= pSoldier->flags.uiStatusFlags & (SOLDIER_COWERING | SOLDIER_MUTE | SOLDIER_GASSED);
// copy uiStatusFlags, etc. - hayden :)
if (is_networked)
{
pNewSoldier->flags.uiStatusFlags = pSoldier->flags.uiStatusFlags;
pNewSoldier->ubProfile = pSoldier->ubProfile;
}
else
{
pNewSoldier->flags.uiStatusFlags |= pSoldier->flags.uiStatusFlags & (SOLDIER_COWERING | SOLDIER_MUTE | SOLDIER_GASSED);
}
if ( ubTeam == gbPlayerNum )
{
pNewSoldier->bVisible = 1;
pNewSoldier->bVisible= 1;
}
//CHRISL: Rather then resorting the profile, which recreates all the items, what if we simply try and sort the