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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -56,6 +56,7 @@
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#include "strategic.h"
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#endif
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#include "connect.h"
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#ifdef JA2EDITOR
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extern BOOLEAN gfProfileDataLoaded;
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#endif
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@@ -447,7 +448,7 @@ BOOLEAN LoadMercProfiles(void)
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DecideActiveTerrorists();
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// initialize mercs' status
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StartSomeMercsOnAssignment( );
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if(!is_networked)StartSomeMercsOnAssignment( );
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// initial recruitable mercs' reputation in each town
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InitializeProfilesForTownReputation( );
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@@ -988,11 +989,22 @@ SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam )
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pNewSoldier->bLastRenderVisibleValue = pSoldier->bLastRenderVisibleValue;
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pNewSoldier->bVisible = pSoldier->bVisible;
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// 0verhaul: Need to pass certain flags over. COWERING is one of them. Others to be determined.
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pNewSoldier->flags.uiStatusFlags |= pSoldier->flags.uiStatusFlags & (SOLDIER_COWERING | SOLDIER_MUTE | SOLDIER_GASSED);
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// copy uiStatusFlags, etc. - hayden :)
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if (is_networked)
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{
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pNewSoldier->flags.uiStatusFlags = pSoldier->flags.uiStatusFlags;
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pNewSoldier->ubProfile = pSoldier->ubProfile;
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}
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else
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{
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pNewSoldier->flags.uiStatusFlags |= pSoldier->flags.uiStatusFlags & (SOLDIER_COWERING | SOLDIER_MUTE | SOLDIER_GASSED);
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}
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if ( ubTeam == gbPlayerNum )
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{
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pNewSoldier->bVisible = 1;
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pNewSoldier->bVisible= 1;
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}
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//CHRISL: Rather then resorting the profile, which recreates all the items, what if we simply try and sort the
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