Merged Multi Player Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-05-12 08:20:47 +00:00
parent c448713412
commit 3e22dce318
132 changed files with 14527 additions and 4859 deletions
+13 -2
View File
@@ -11,6 +11,7 @@
#include "overhead.h"
#include "math.h"
#include "Event Pump.h"
#include "Soldier Control.h"
#include "Overhead Types.h"
#include "sys globals.h"
#include "opplist.h"
@@ -55,6 +56,8 @@
#include "cheats.h"
#endif
#include "connect.h"
extern void PauseAITemporarily( void );
extern void UpdateEnemyUIBar( void );
extern void DisplayHiddenTurnbased( SOLDIERTYPE * pActingSoldier );
@@ -808,8 +811,16 @@ void StartNPCAI(SOLDIERTYPE *pSoldier)
if(!gfAmIHost)
return;
#endif
//pSoldier->flags.uiStatusFlags |= SOLDIER_UNDERAICONTROL;
pSoldier->SetSoldierAsUnderAiControl( );
////pSoldier->flags.uiStatusFlags |= SOLDIER_UNDERAICONTROL;
//if (!(pSoldier->flags.uiStatusFlags & SOLDIER_PC))
//{
//SetSoldierAsUnderAiControl( pSoldier );
//}
if (!is_networked)
pSoldier->SetSoldierAsUnderAiControl( );
pSoldier->flags.fTurnInProgress = TRUE;
+19 -1
View File
@@ -17,7 +17,7 @@
#include "Soldier macros.h"
#include "Render Fun.h"
#endif
#include "connect.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -878,6 +878,24 @@ void HaltMoveForSoldierOutOfPoints(SOLDIERTYPE *pSoldier)
return;
}
if (is_networked)
{
EV_S_STOP_MERC SStopMerc;
SStopMerc.sGridNo = pSoldier->sGridNo;
SStopMerc.ubDirection = pSoldier->ubDirection;
SStopMerc.usSoldierID = pSoldier->ubID;
SStopMerc.fset=TRUE;
SStopMerc.sXPos=pSoldier->sX;
SStopMerc.sYPos=pSoldier->sY;
//AddGameEvent( S_STOP_MERC, 0, &SStopMerc ); //hayden.
if(pSoldier->ubID>=120)
return;//hayden
if(is_client)
send_stop(&SStopMerc);
}
// record that this merc can no longer animate and why...
pSoldier->AdjustNoAPToFinishMove( TRUE );
+2 -2
View File
@@ -131,7 +131,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\lua;..\Laptop;.\"
AdditionalIncludeDirectories="..\Multiplayer;&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\lua;..\Laptop;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
@@ -393,7 +393,7 @@
FavorSizeOrSpeed="1"
OptimizeForProcessor="3"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\Laptop;.\"
AdditionalIncludeDirectories="..\Multiplayer;&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\Laptop;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
+3 -1
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Version="8.00"
Name="TacticalAI_2005Express"
ProjectGUID="{27A49DAF-3F5A-4FF2-B943-9559F0B63032}"
RootNamespace="TacticalAI_2005Express"
@@ -41,6 +41,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/D &quot;_CRT_SECURE_NO_DEPRECATE&quot;"
Optimization="0"
AdditionalIncludeDirectories="..\Multiplayer"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -104,6 +105,7 @@
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D &quot;_CRT_SECURE_NO_DEPRECATE&quot;"
AdditionalIncludeDirectories="..\Multiplayer"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
RuntimeLibrary="0"
RuntimeTypeInfo="false"