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Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+117
-2
@@ -207,7 +207,12 @@ CHAR16 TeamTurnString[][STRING_LENGTH] =
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L"Creatures' Turn",
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L"Militia's Turn",
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L"Civilians' Turn",
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// planning turn
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L"Player_Plan",// planning turn
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L"Client #1",//hayden
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L"Client #2",//hayden
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L"Client #3",//hayden
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L"Client #4",//hayden
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};
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CHAR16 Message[][STRING_LENGTH] =
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@@ -3112,7 +3117,7 @@ STR16 AimPopUpText[] =
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//If you try to hire more mercs than game can support
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L"You have a full team of 18 mercs already.",
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L"You have a full team of mercs already.",
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L"Pre-recorded message",
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L"Message recorded",
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@@ -3615,6 +3620,12 @@ STR16 gzGIOScreenText[] =
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L"Inventory System",
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L"Old",
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L"New",
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L"Timed Turns",//hayden
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L"Not Timed",
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L"Timed Player Turns",
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L"Load MP Game",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3799,6 +3810,8 @@ STR16 pMessageStrings[] =
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#ifdef JA2BETAVERSION
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L"Successfully Saved the Game into the End Turn Auto Save slot.",
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#endif
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L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.//84
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L"Client",
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};
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@@ -4271,4 +4284,106 @@ STR16 NewInvMessage[] =
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L"Are you sure you want to delete all sector items?",
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};
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// WANNE - MP: Multiplayer messages
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STR16 MPServerMessage[] =
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{
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// 0
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L"Initiating RakNet server...",
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L"Server started, waiting for connections...",
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L"You must now connect with your client to the server by pressing '2'.",
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L"Server is already running.",
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L"Server failed to start. Terminating.",
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// 5
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L"%d/%d clients are ready for realtime-mode.",
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L"Server disconnected and shutdown.",
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L"Server is not running.",
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L"Clients are still loading, please wait...",
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L"You cannot change dropzone after the server has started.",
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};
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STR16 MPClientMessage[] =
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{
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// 0
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L"Initiating RakNet client...",
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L"Connecting to IP: %S ...",
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L"Received game settings:",
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L"You are already connected.",
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L"You are already connecting...",
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// 5
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L"Client #%d - '%S' has hired '%s'.",
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L"Client #%d - '%S' has hired another merc.",
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L"You are ready - Total ready = %d/%d.",
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L"You are no longer ready - Total ready = %d/%d.",
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L"Starting battle...",
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// 10
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L"Client #%d - '%S' is ready - Total ready = %d/%d.",
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L"Client #%d - '%S' is no longer ready - Total ready = %d/%d",
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L"You are ready. Awaiting other clients... Press 'OK' if you are not ready anymore.",
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L"Let us the battle begin!",
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L"A client must be running for starting the game.",
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// 15
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L"Game cannot start. No mercs are hired...",
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L"Awaiting 'OK' from server to unlock the laptop...",
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L"Interrupted",
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L"Finish from interrupt",
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L"Mouse Grid Coordinates:",
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// 20
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L"X: %d, Y: %d",
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L"Grid Number: %d",
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L"Server only feature",
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L"Choose server manual override stage: ('1' - Enable laptop/hiring) ('2' - Launch/load level) ('3' - Unlock UI) ('4' - Finish placement)",
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//L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Enemies=%d, Creatures=%d, Militias=%d, Civilians=%d, Timed Turns=%d, Secs/Tic=%d, Starting Cash=$%d, Tons of Guns=%d, Sci-Fi=%d, Difficulty=%d, Iron-Man=%d, BobbyRays Range=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
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L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
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// 25
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L"Testing and cheat function '9' is enabled.",
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L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
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L"Team: %d.",//not used any more
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
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L"Kicked client #%d - '%S'",
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// 30
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L"Start turn for client number:",
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L"Starting turn for client #%d",
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L"Requesting for realtime...",
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L"Switched back to realtime.",
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L"Error: Something went wrong switching back.",
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// 35
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L"Unlock laptop for hiring? (Are all clients connected?)",
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L"The server has unlocked the laptop. Begin hiring!",
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L"Interruptor.",
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L"You cannot change dropzone if you are only the client and not the server.",
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L"You declined the offer to surrender, because you are in a multiplayer game.",
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// 40
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L"All your mercs are wiped dead!",
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L"Spectator mode enabled.",
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L"You have been defeated!",
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L"Sorry, climbing is disable in MP",
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L"You Hired '%s'",
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};
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STR16 MPHelp[] =
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{
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// 0
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L"Welcome to Jagged Alliance 2 1.13 Multiplayer",
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L"Press 'F1' for help",
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L"Multiplayer controls (from strategy screen)",
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L"* first set up ja2_mp.ini *",
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L"'1' - Start server",
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// 5
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L"'2' - Connect to server",
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L"'3' - If server unlock laptop, set client ready for battle",
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L"'4' - Quit server and client",
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L"'5' - Display mouse coords (from tactical screen)",
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L"'7' - Popup dialog for server override panel",
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// 10
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L"'F2' - Display secondary help",
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L"See readme_mp.html for further details",
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L"Tips: (assuming ja2_mp.ini is set up)",
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L"* Make sure all clients have unique CLIENT_NUM *",
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L"* Game save doesn't record bobby rays order *",
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// 15
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L"* Avoid placing opposed mercs in immediate sight *",
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L"'F1' - Display primary help",
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};
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#endif //ENGLISH
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