diff --git a/Tactical/Inventory Choosing.h b/Tactical/Inventory Choosing.h index 32d2b27c..6f75e339 100644 --- a/Tactical/Inventory Choosing.h +++ b/Tactical/Inventory Choosing.h @@ -58,16 +58,13 @@ void InitArmyGunTypes(void); //of equipment to choose from. void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8 bEquipmentRating); -void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponClass, - INT8 bAmmoClips, INT8 bAttachClass, BOOLEAN fAttachment ); +void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponClass, INT8 bAmmoClips, INT8 bAttachClass, BOOLEAN fAttachment ); void ChooseGrenadesForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bGrenades, INT8 bGrenadeClass, BOOLEAN fGrenadeLauncher ); -void ChooseArmourForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bHelmetClass, - INT8 bArmourClass, INT8 bLeggingsClass ); +void ChooseArmourForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bHelmetClass, INT8 bVestClass, INT8 bLeggingsClass ); -void ChooseSpecialWeaponsForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bKnifeClass, - BOOLEAN fGrenadeLauncher, BOOLEAN fLAW, BOOLEAN fMortar, BOOLEAN fRPG ); +void ChooseSpecialWeaponsForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bKnifeClass, BOOLEAN fGrenadeLauncher, BOOLEAN fLAW, BOOLEAN fMortar, BOOLEAN fRPG ); void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp );