diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 8736e512..3a6893a9 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -2900,7 +2900,10 @@ BOOLEAN DoSpecialEffectAmmoMiss( UINT8 ubAttackerID, INT16 sGridNo, INT16 sXPos, PlayJA2Sample( CREATURE_GAS_NOISE, RATE_11025, SoundVolume( HIGHVOLUME, sGridNo ), 1, SoundDir( sGridNo ) ); - NewSmokeEffect( sGridNo, usItem, 0, ubAttackerID ); +// WDS fix 07/25/2007 +// Don't have monsters cause explosions + // NewSmokeEffect( sGridNo, usItem, 0, ubAttackerID ); + // // Do Spread effect....... // switch( usItem ) // {